# Microsoft Developer Studio erstellte Abhängigkeitsdatei, einbezogen von fpsmodule.mak .\fpsmodule.c : \ "..\..\..\config.h"\ "..\..\..\engine\src\engine\dllmodule.h"\ "..\..\..\types\src\numbertype\numbertype.h"\ "..\..\..\util\include\basic_types.h"\ ".\fpsmodule.h"\ .\fpsmodule_auto.c : \ "..\..\..\engine\src\engine\dllmodule.h"\ "..\..\..\engine\src\engine\dllutils.h"\ "..\..\..\types\src\numbertype\numbertype.h"\ "..\..\..\util\include\basic_types.h"\ ".\fpsmodule.h"\ ".\fpsmodule.xpm"\ !IF "$(CFG)" == "fpsmodule - Win32 Release" !ELSEIF "$(CFG)" == "fpsmodule - Win32 Debug" !ENDIF