# Microsoft Developer Studio erstellte Abhängigkeitsdatei, einbezogen von overlaymodule.mak .\overlaymodule.cpp : \ "..\..\..\config.h"\ "..\..\..\engine\src\engine\dllmodule.h"\ "..\..\..\types\src\framebuffertype\framebuffertype.h"\ "..\..\..\types\src\numbertype\numbertype.h"\ "..\..\..\util\include\basic_types.h"\ ".\overlaymodule.h"\ .\overlaymodule_auto.c : \ "..\..\..\config.h"\ "..\..\..\engine\src\engine\dllmodule.h"\ "..\..\..\engine\src\engine\dllutils.h"\ "..\..\..\types\src\framebuffertype\framebuffertype.h"\ "..\..\..\types\src\numbertype\numbertype.h"\ "..\..\..\util\include\basic_types.h"\ ".\overlaymodule.h"\ ".\overlaymodule.xpm"\ !IF "$(CFG)" == "overlaymodule - Win32 Release" !ELSEIF "$(CFG)" == "overlaymodule - Win32 Debug" !ENDIF