# Microsoft Developer Studio Project File - Name="overlaymodule" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=overlaymodule - Win32 Debug !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "overlaymodule.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "overlaymodule.mak" CFG="overlaymodule - Win32 Debug" !MESSAGE !MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "overlaymodule - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library") !MESSAGE "overlaymodule - Win32 Debug" (basierend auf "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "overlaymodule - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "overlaymodule_EXPORTS" /YX /FD /c # ADD CPP /nologo /G6 /MD /W3 /GX /O2 /Ob2 /I "../../../types/src/framebuffertype" /I "../../../types/src/numbertype" /I "../../../engine/src/engine" /I "../../../" /I "../../../util/include" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "overlaymodule_EXPORTS" /D "WIN32" /D "NDEBUG" /D "HAVE_CONFIG_H" /YX /FD /c # SUBTRACT CPP /X # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x407 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # Begin Special Build Tool TargetPath=.\Release\overlaymodule.dll SOURCE="$(InputPath)" PostBuild_Desc=Kopiere Dll... PostBuild_Cmds=copy $(TargetPath) ..\..\..\dlls\modules # End Special Build Tool !ELSEIF "$(CFG)" == "overlaymodule - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "overlaymodule_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /G6 /MDd /W2 /Gm /GX /ZI /Od /I "../../../types/src/framebuffertype" /I "../../../types/src/numbertype" /I "../../../" /I "../../../engine/src/engine" /I "../../../util/include" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "overlaymodule_EXPORTS" /D "WIN32" /D "_DEBUG" /D "HAVE_CONFIG_H" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x407 /d "_DEBUG" # ADD RSC /l 0x407 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"msvcrt" /nodefaultlib:"winspool" /nodefaultlib:"comdlg32" /nodefaultlib:"uuid" /nodefaultlib:"odbc32" /nodefaultlib:"odbccp32" /nodefaultlib:"oleaut32" /pdbtype:sept # SUBTRACT LINK32 /incremental:no # Begin Special Build Tool TargetPath=.\Debug\overlaymodule.dll SOURCE="$(InputPath)" PostBuild_Desc=Kopiere Dll... PostBuild_Cmds=copy $(TargetPath) ..\..\..\dlls\modules # End Special Build Tool !ENDIF # Begin Target # Name "overlaymodule - Win32 Release" # Name "overlaymodule - Win32 Debug" # Begin Group "Quellcodedateien" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\overlaymodule.cpp # End Source File # Begin Source File SOURCE=.\overlaymodule_auto.c # End Source File # End Group # Begin Group "Header-Dateien" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\overlaymodule.h # End Source File # End Group # Begin Group "Ressourcendateien" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # Begin Source File SOURCE=.\overlaymodule.def # End Source File # Begin Source File SOURCE=.\overlaymodule.spec !IF "$(CFG)" == "overlaymodule - Win32 Release" # Begin Custom Build InputPath=.\overlaymodule.spec InputName=overlaymodule BuildCmds= \ python ..\..\pluc.py c $(InputName).spec \ python ..\..\pluc.py h $(InputName).spec \ python ..\..\pluc.py def $(InputName).spec \ "$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)_auto.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName).def" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "overlaymodule - Win32 Debug" # Begin Custom Build InputPath=.\overlaymodule.spec InputName=overlaymodule BuildCmds= \ python ..\..\pluc.py c $(InputName).spec \ python ..\..\pluc.py h $(InputName).spec \ python ..\..\pluc.py def $(InputName).spec \ "$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)_auto.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName).def" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\overlaymodule.xpm # End Source File # End Target # End Project