# Das ist die Spezifikation fuer das Addier Module. Blabla mod_tunnelmodule { name = Tunnel deterministic = true group = Effects xpm = tunnelmodule.xpm author = Coma version = 0.999999 } inputs { t { name = Motion type = typ_NumberType const = true strong_dependency = true widget_type = number_selector lower_bound = 0 higher_bound = 3 step_size = 0.01 precision = 2 display_format = fixed default = 0 } rot { name = Rotation type = typ_NumberType const = true strong_dependency = true widget_type = number_selector lower_bound = -180 higher_bound = 180 step_size = 0.5 precision = 2 display_format = fixed default = 0 } pos { name = Position type = typ_PositionType const = true strong_dependency = true default = [0.5 0.5] } xres { name = Size(X) type = typ_NumberType const = true strong_dependency = true hidden = true widget_type = number_selector lower_bound = 0 higher_bound = 1024 step_size = 1 display_format = fixed precision = 0 help = Size of the output in pixels default = 640 } yres { name = Size(Y) type = typ_NumberType const = true strong_dependency = true hidden = true widget_type = number_selector lower_bound = 0 higher_bound = 1024 step_size = 1 display_format = fixed precision = 0 help = Size of the output in pixels default = 480 } radius { name = Radius type = typ_NumberType const = true strong_dependency = true widget_type = number_selector lower_bound = 1 higher_bound = 100 step_size = 1 default = 10 hidden = true } zdist { name = Z-Dist type = typ_NumberType const = true strong_dependency = true widget_type = number_selector lower_bound = 0.1 higher_bound = 10 step_size = 0.1 default = 1.5 } shading { name = Shading type = typ_NumberType const = true strong_dependency = true hidden = true widget_type = number_selector lower_bound = 0 higher_bound = 1 step_size = 0.1 display_format = fixed precision = 2 help = Degree of shading default = 0 } mode { name = Mode type = typ_StringType const = true strong_dependency = true hidden = true widget_type = combo_box values = default,krass default = default } b { name = Image type = typ_FrameBufferType const = true strong_dependency = true } } outputs { r { name = Image type = typ_FrameBufferType } }