camera { location <0, 5,-10> up <0, 1, 0> right <4/3, 0, 0> direction <0, -0.1, 1> } light_source {<10, 0, 0> color 1.0} // Sphere object sphere { <0, 0, 0>, 3 scale <1, 0.5, 1> rotate <0, 0, 45> translate x pigment { color red 1.0 green 0.7 } /* finish { ambient 0.5 diffuse 0.7 phong 1 phong_size 80 brilliance 2 }*/ }