#version 3.0 #version abs(1.0-5.0*(strlen("blabla")-vdot(<1,2,5>,<3,1,0>))) global_settings { assumed_gamma 2.2 #version 15 ambient_light color red 1.0 green 1.5 #version 23 max_intersections 5 } camera { location <0, 3,-10> direction <0, 0, 1> up <0, 1, 0> right <4/3, 0, 0> look_at <0, 2, 0> } light_source {<10, 20, -30> color 1.0} sky_sphere { pigment { blue 1.0} } // Floor plane { z, 0 pigment { color red 0.2 green 0.95 blue 1.0 } finish { ambient 0.15 diffuse 0.8 } } intersection { // Sphere object sphere { <1, 3, 0>, 3 pigment { color red 1.0 green 0.7 } finish { ambient 0.2 diffuse 0.7 phong 1 phong_size 80 brilliance 2 } } // Sphere object sphere { <-1, 3, 0>, 3 pigment { color red 1.0 green 0.7 } finish { ambient 0.2 diffuse 0.7 phong 1 phong_size 80 brilliance 2 } } } // Box object box { <-4,0,-4>, <4,1,4> rotate -45*z pigment { color green 0.4 blue 1.0 } finish { ambient 0.2 diffuse 0.7 phong 1 phong_size 80 brilliance 2 } }