// Persistence Of Vision raytracer version 3.0 sample file. // File by Alexander Enzmann #version 3.0 global_settings { assumed_gamma 2.2 } camera { location <0, 0, -8> direction <0, 0, 1.2071> look_at <0, 0, 0> } sphere { <0.0, 0.0, 0.0>, 2 /* finish { ambient 0.2 diffuse 0.8 phong 1 }*/ pigment { color red 1 green 0 blue 0 } } box { <-2.0, -0.2, -2.0>, <2.0, 0.2, 2.0> /* finish { ambient 0.2 diffuse 0.8 }*/ pigment { color red 1 green 0 blue 1 } rotate <-20, 30, 0> } light_source { <-10, 3, -20> color red 1 green 1 blue 1 }