// Persistence of Vision 3.0 File. // This file has been generated by giram. // If you found any error, please contact David@dindinx.org // The scene global parameters: background { rgb <0, 1, 0> } // The Camera: camera { perspective location <0, 0, -5> right <1.33, 0, 0> up <0, 1, 0> direction <0, 0, 1> sky <0, 1, 0> } // The Scene Light Sources: light_source { <0, 2.14, -3.66> color rgb <1, 1, 1> } // The Scene Objects: plane { <0, 1, 0>, -1.64 texture { pigment { checker rgbft <0.0181966, 0.218514, 0.978919, 0, 0>, rgbft <0.982226, 0.966952, 0.0313264, 0, 0> } finish { ambient <0.415686, 0.415686, 0.415686> diffuse 0.6 } } } sphere { <-0.12, 0.2, 0>, 1.86387 texture { pigment { color rgbft <1, 1, 1, 0, 0> } finish { ambient <0.337255, 0.337255, 0.337255> diffuse 0.6 } } }