/********************************************************************\ * acconfig.h -- configuration defines for gle * * Copyright (C) 2000 Linas Vepstas (linas@linas.org) * \********************************************************************/ #ifndef __GLE_CONFIG_H__ #define __GLE_CONFIG_H__ /* Package name and version number */ #undef PACKAGE #undef VERSION /* Standard C headers present */ #undef STDC_HEADERS /* limits.h header present */ #undef HAVE_LIMITS_H /* Build for OpenGL by default, and not for old IrisGL aka GL 3.2 */ #define OPENGL_10 1 #undef GL_32 /* Disable debugging stuff (debugging replaces GL output with printfs) */ #undef DEBUG_OUTPUT /* Do we have a lenient tesselator? */ #undef LENIENT_TESSELATOR #define DELICATE_TESSELATOR 1 /* Enable texture mapping by default. */ #define AUTO_TEXTURE 1 /* assume a modern C compiler */ #undef FUNKY_C #endif