// -*- C++ -*- // -------------------------------------------------------------------- // Overlay for editing IpePath objects // -------------------------------------------------------------------- /* This file is part of the extensible drawing editor Ipe. Copyright (C) 1993-2004 Otfried Cheong Ipe is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. As a special exception, you have permission to link Ipe with the CGAL library and distribute executables, as long as you follow the requirements of the Gnu General Public License in regard to all of the software in the executable aside from CGAL. Ipe is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Ipe; if not, you can find it at "http://www.gnu.org/copyleft/gpl.html", or write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef EDITPATH_H #define EDITPATH_H #include "ipepage.h" #include "ipeoverlay.h" // -------------------------------------------------------------------- class EditSubPath; class IpeEditPath : public IpeOverlay { public: IpeEditPath(IpeCanvas *canvas, IpePath *path, IpePage *page, IpeOverlayServices* services, IpePage::iterator it); ~IpeEditPath(); virtual void Draw(QPaintEvent *ev, QPainter *painter) const; virtual void MousePress(QMouseEvent *ev); virtual void MouseMove(QMouseEvent *ev); virtual void MouseRelease(QMouseEvent *ev); virtual void KeyPress(QKeyEvent *ev); private: void Explain() const; void FindVertex(const IpeVector &pos); bool DestroySubPath(); void Finish(); private: IpePath *iPath; IpePage *iPage; IpePage::iterator iIt; IpeOverlayServices *iServices; IpeMatrix iInv; std::vector iSP; int iCur; int iOther; bool iMoving; }; // -------------------------------------------------------------------- #endif