/* * Copyright (c) 1996 Vectaport Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the names of the copyright holders not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. The copyright holders make * no representations about the suitability of this software for any purpose. * It is provided "as is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, * INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING * FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * */ #include #include /*****************************************************************************/ int Attribute::_symid = -1; Attribute::Attribute(const char* name, AttributeValue* value) { if (name) symbolid = symbol_add((char *)name); else symbolid = -1; valueptr = value; } Attribute::Attribute(int symid, AttributeValue* value) { symbolid = symid; valueptr = value; } Attribute::Attribute(const Attribute& attr) { symbolid = attr.symbolid; if (symbolid != -1) // for reference count symbol_add(symbol_pntr(symbolid)); valueptr = new AttributeValue(*attr.valueptr); } Attribute::~Attribute() { if (0 && symbolid != -1) // need to rewrite symbol table symbol_del(symbolid); delete valueptr; } char* Attribute::Name() { return symbol_pntr(symbolid); } void Attribute::Value(AttributeValue* value) { delete valueptr; valueptr = value; } AttributeValue* Attribute::Value() { return valueptr; } int Attribute::SymbolId() { return symbolid; }