/* * Copyright (c) 1996,1999 Vectaport Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the names of the copyright holders not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. The copyright holders make * no representations about the suitability of this software for any purpose. * It is provided "as is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, * INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING * FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * */ #ifndef _attribute_h #define _attribute_h #include class AttributeValue; class AttributeList; //: generic symbol/value pair. // Attribute consists of a symbol, represented by its index into a symbol table, // paired with a value, represented by an AttributeValue. Memory for the // AttributeValue is owned by the Attribute. class Attribute { public: Attribute(const char* name =0, AttributeValue* value =0); // construct an attribute by generating a symbol id for the 'name' // character string, and accepting a pointer to an externally allocated 'value'. Attribute(int symid, AttributeValue* value =0); // construct an attribute with a symbol id instead of a character string, // and accepting a pointer to an externally allocated 'value'. Attribute(const Attribute&); // copy constructor. virtual ~Attribute(); // deallocate memory for internal AttributeValue. char* Name(); // look up and return symbol string. void Value(AttributeValue*); // accept new pointer to an externally allocated AttributeValue, // deleting the old pointer. AttributeValue* Value(); // return a pointer to the internal AttributeValue. int SymbolId(); // return the id of the symbol in the symbol table. protected: int symbolid; AttributeValue* valueptr; friend class AttributeList; CLASS_SYMID("Attribute"); }; #endif