/* * Copyright (c) 2004 Scott E. Johnston * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the names of the copyright holders not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. The copyright holders make * no representations about the suitability of this software for any purpose. * It is provided "as is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, * INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING * FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * */ #ifndef draweditor_h #define draweditor_h #include class DrawKit; class Selection; //: editor for DrawServ application class DrawEditor : public FrameEditor { public: DrawEditor(OverlayComp*, OverlayKit* = OverlayKit::Instance()); // constructor for using existing component. DrawEditor(const char* file, OverlayKit* = OverlayKit::Instance()); // constructor for building top-level component from a file. DrawEditor(boolean initflag, OverlayKit* = OverlayKit::Instance()); // constructor for use of derived classes. void Init(OverlayComp* = nil, const char* name = "DrawEditor"); virtual void InitCommands(); // method for running Unidraw Command objects after OverlayEditor // is constructed. virtual void AddCommands(ComTerp*); // method for adding ComFunc objects to the ComTerp associated with // this DrawEditor. Selection* last_selection() { return _last_selection; } // return point to Selection that shadows the last setting. protected: Selection* _last_selection; friend class DrawKit; }; #endif