/* * Copyright (c) 2004 Scott E. Johnston * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the names of the copyright holders not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. The copyright holders make * no representations about the suitability of this software for any purpose. * It is provided "as is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, * INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING * FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * */ /* * GraphicIdList - a UList based list of GraphicId's */ #ifndef gridlist_h #define gridlist_h //: UList based list of GraphicId's #include #include class GraphicId; class Iterator; class UList; class GraphicIdList : public Resource { public: GraphicIdList(); virtual ~GraphicIdList(); void add_grid(GraphicId*); // add GraphicId to list void First(Iterator&); // set iterator to point to first GraphicId in list. void Last(Iterator&); // set iterator to point to last GraphicId in list. void Next(Iterator&); // set iterator to point to next GraphicId in list. void Prev(Iterator&); // set iterator to point to previous GraphicId in list. boolean Done(Iterator); // return true if iterator is pointing off the end of the list. // works for forward and backward traversals. boolean IsEmpty(); // true if no GraphicId objects in list. int Number(); // number of GraphicId objects in list. void Append(GraphicId*); // append GraphicId to end of list. void Prepend(GraphicId*); // append GraphicId to front of list. void InsertAfter(Iterator, GraphicId*); // insert GraphicId after position pointed to by iterator. void InsertBefore(Iterator, GraphicId*); // insert GraphicId before position pointed to by iterator. void Remove(GraphicId*); // remove GraphicId from list, returning responsibility for freeing the // associated memory. GraphicId* GetGraphicId(Iterator); // get GraphicId pointed to by iterator. void SetGraphicId(GraphicId*, Iterator&); // set GraphicId pointed to by iterator. boolean Includes(GraphicId*); // check if list includes GraphicId by pointer-comparison. UList* Elem(Iterator); // return UList (UList) pointed to by Iterator (Iterator). GraphicId* Id(UList*); // return GraphicId pointed to by UList (UList). protected: void Remove(Iterator&); // remove GraphicId pointed to by iterator from the list, // returning responsibility for freeing the associated memory. // This requires saving a pointer to the GraphicId before calling this method. UList* _ulist; unsigned int _count; friend class DrawServ; friend class LinkSelection; }; #endif