/* * Copyright (c) 2004 Scott E. Johnston * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the names of the copyright holders not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. The copyright holders make * no representations about the suitability of this software for any purpose. * It is provided "as is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, * INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING * FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * */ /* * LinkSelection - manages the selection of graphics between remotely linked drawing editors. */ #ifndef link_selection_h #define link_selection_h #ifdef HAVE_ACE #include class DrawLinkList; //: distributed Selection class // specialized Selection class with support for coordinating the selection of graphics // between two remote drawing editors that are linked together. class LinkSelection: public OverlaySelection { public: LinkSelection(DrawEditor* ed, LinkSelection* = nil); LinkSelection(DrawEditor* ed, Selection*); virtual void Update(Viewer* = nil); virtual void Clear(Viewer* = nil); virtual void Reserve(); // reserve newly created graphics in selection across the network void AddComp(OverlayComp*); // add this graphic to the Selection. enum { NotSelected, LocallySelected, RemotelySelected, WaitingToBeSelected }; static const char* selected_string(int state) { return state>=0 && state<=WaitingToBeSelected ? _selected_strings[state] : nil; } protected: DrawEditor* _editor; static GraphicIdList* _locally_selected; static GraphicIdList* _waiting_to_be_selected; static char* _selected_strings[]; }; #endif /* HAVE_ACE */ #endif