/* * Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University * Copyright (c) 1991 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the names of * Stanford and Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Stanford and Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ /* * Dialog class implementation. */ #include #include #include #include #include #include Dialog::Dialog(ButtonState* b, Interactor* i, Alignment a) { Init(b, i, a); } Dialog::Dialog(const char* name, ButtonState* b, Interactor* i, Alignment a) { SetInstance(name); Init(b, i, a); } void Dialog::Init(ButtonState* b, Interactor* i, Alignment a) { SetClassName("Dialog"); state = b; Resource::ref(state); align = a; if (i != nil) { Insert(i); } } Dialog::~Dialog() { Resource::unref(state); } boolean Dialog::Popup(Event& e, boolean placed) { World* w; IntCoord wx, wy; boolean accept; e.GetAbsolute(w, wx, wy); if (placed) { w->InsertTransient(this, e.target, wx, wy, align); } else { w->InsertTransient(this, e.target); } accept = Accept(); w->Remove(this); return accept; } boolean Dialog::Accept() { Event e; int v; state->SetValue(0); v = 0; do { Read(e); e.target->Handle(e); state->GetValue(v); } while (v == 0 && e.target != nil); return v == 1 || e.target == nil; } int Dialog::Status() { int v; state->GetValue(v); return v; }