/* * Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University * Copyright (c) 1991 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the names of * Stanford and Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Stanford and Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ /* * ScrollBar -- general scrolling interface */ #include #include #include #include #include #include /* half-second autorepeat delay on movers */ static const int DELAY = 5; ScrollBar::ScrollBar(Interactor* i, int n) { interactor = i; size = n; } ScrollBar::ScrollBar(const char* name, Interactor* i, int n) { SetInstance(name); interactor = i; size = n; } ScrollBar::~ScrollBar() { } void ScrollBar::Use(Interactor* i) { Insert(i); MonoScene::Reconfig(); } HScrollBar::HScrollBar(Interactor* i, int n) : ScrollBar(i, n) { Init(); } HScrollBar::HScrollBar( const char* name, Interactor* i, int n ) : ScrollBar(name, i, n) { Init(); } HScrollBar::~HScrollBar() { } void HScrollBar::Init() { SetClassName("HScrollBar"); } void HScrollBar::Reconfig() { Interactor* i = new HBox( new LeftMover(interactor, DELAY), new VBorder, new HScroller(interactor, size), new VBorder, new RightMover(interactor, DELAY) ); Use(i); } VScrollBar::VScrollBar(Interactor* i, int n) : ScrollBar(i, n) { Init(); } VScrollBar::VScrollBar( const char* name, Interactor* i, int n ) : ScrollBar(name, i, n) { Init(); } VScrollBar::~VScrollBar() { } void VScrollBar::Init () { SetClassName("VScrollBar"); } void VScrollBar::Reconfig() { Interactor* i = new VBox( new UpMover(interactor, DELAY), new HBorder, new VScroller(interactor, size), new HBorder, new DownMover(interactor, DELAY) ); Use(i); }