/* * Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University * Copyright (c) 1991 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the names of * Stanford and Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Stanford and Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ /* * Implementation of input interest handling. */ #include extern unsigned long motionmask, keymask, entermask, leavemask, focusmask, upmask, downmask, initmask; Sensor::Sensor() { mask = initmask; for (register int i = 0; i < 8; i++) { down[i] = 0; up[i] = 0; } ref(); } Sensor::Sensor(const Sensor& s) { *this = s; ref(); } Sensor::Sensor(const Sensor* s) { *this = *s; ref(); } Sensor::~Sensor() { } Sensor& Sensor::operator =(register const Sensor& s) { mask = s.mask; for (register int i = 0; i < 8; i++) { down[i] = s.down[i]; up[i] = s.up[i]; } return *this; } Sensor* allEvents; Sensor* onoffEvents; Sensor* updownEvents; Sensor* noEvents; void Sensor::init() { allEvents = new Sensor; allEvents->Catch(MotionEvent); allEvents->Catch(DownEvent); allEvents->Catch(UpEvent); allEvents->Catch(KeyEvent); allEvents->Catch(EnterEvent); allEvents->Catch(LeaveEvent); onoffEvents = new Sensor; onoffEvents->Catch(EnterEvent); onoffEvents->Catch(LeaveEvent); updownEvents = new Sensor; updownEvents->Catch(UpEvent); updownEvents->Catch(DownEvent); noEvents = new Sensor; } void Sensor::Catch(EventType t) { register int i; switch (t) { case MotionEvent: mask |= motionmask; break; case DownEvent: mask |= downmask; SetMouseButtons(down); break; case UpEvent: mask |= upmask; SetMouseButtons(up); break; case KeyEvent: mask |= keymask; down[0] |= 0xfffffff8; for (i = 1; i < 8; i++) { down[i] = 0xffffffff; } break; case EnterEvent: mask |= entermask; break; case LeaveEvent: mask |= leavemask; break; case FocusInEvent: case FocusOutEvent: mask |= focusmask; break; } } void Sensor::CatchButton(EventType t, int b) { switch (t) { case DownEvent: mask |= downmask; SetButton(down, b); break; case UpEvent: mask |= upmask; SetButton(up, b); break; case KeyEvent: mask |= keymask; SetButton(down, b); break; default: /* ignore */ break; } } void Sensor::Ignore(EventType t) { register int i; switch (t) { case MotionEvent: mask &= ~motionmask; break; case DownEvent: ClearMouseButtons(down); if (!MouseButtons(up)) { mask &= ~downmask; } break; case UpEvent: ClearMouseButtons(up); if (!MouseButtons(down)) { mask &= ~upmask; } break; case KeyEvent: down[0] &= ~0xfffffff8; for (i = 1; i < 8; i++) { down[i] = 0; } mask &= ~keymask; break; case EnterEvent: mask &= ~entermask; break; case LeaveEvent: mask &= ~leavemask; break; case FocusInEvent: case FocusOutEvent: mask &= ~focusmask; break; } } void Sensor::IgnoreButton(EventType t, int b) { register int i; switch (t) { case DownEvent: ClearButton(down, b); if (!MouseButtons(down) && !MouseButtons(up)) { mask &= ~downmask; } break; case UpEvent: ClearButton(up, b); if (!MouseButtons(up) && !MouseButtons(down)) { mask &= ~upmask; } break; case KeyEvent: ClearButton(down, b); if ((down[0] & 0xfffffff8) == 0) { mask &= ~keymask; for (i = 1; i < 8; i++) { if (down[i] != 0) { mask |= keymask; break; } } } break; default: /* ignore */ break; } }