/* * Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University * Copyright (c) 1991 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the names of * Stanford and Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Stanford and Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ /* * Implementation of subject base class. */ #include #include #include declarePtrList(ViewList,Interactor) implementPtrList(ViewList,Interactor) struct SubjectRep { private: friend class Subject; ViewList* views_; }; Subject::Subject() { rep_ = new SubjectRep; rep_->views_ = new ViewList; } Subject::~Subject() { delete rep_->views_; delete rep_; rep_ = nil; } void Subject::Attach(Interactor* v) { rep_->views_->append(v); ref(); } void Subject::Detach(Interactor* v) { ViewList& vl = *rep_->views_; for (unsigned int i = 0; i < vl.count(); i++) { if (vl.item(i) == v) { vl.remove(i); unref(); break; } } } void Subject::Notify() { ViewList& vl = *rep_->views_; for (unsigned int i = 0; i < vl.count(); i++) { vl.item(i)->Update(); } } boolean Subject::IsView(Interactor* v) { ViewList& vl = *rep_->views_; for (unsigned int i = 0; i < vl.count(); i++) { if (vl.item(i) == v) { return true; } } return false; }