#ifndef globals_h #define globals_h #include #include #include #include #include /* * Alignment needs to be unsigned so that it can be stored * as a bit field. */ typedef unsigned Alignment; /* * Use the concrete type (unsigned) instead of Alignment * to get around cfront 2.1 incorrect warning. */ #if !defined(ALIGNMENT_DEFINED) static const unsigned TopLeft = 0; static const unsigned TopCenter = 1; static const unsigned TopRight = 2; static const unsigned CenterLeft = 3; static const unsigned Center = 4; static const unsigned CenterRight = 5; static const unsigned BottomLeft = 6; static const unsigned BottomCenter = 7; static const unsigned BottomRight = 8; static const unsigned Left = 9; static const unsigned Right = 10; static const unsigned Top = 11; static const unsigned Bottom = 12; static const unsigned HorizCenter = 13; static const unsigned VertCenter = 14; #endif /* !defined(ALIGNMENT_DEFINED) */ #if !defined(GEOMOBJS_DEFINED) class PointObj { public: PointObj(Coord = 0, Coord = 0); PointObj(PointObj*); Coord Distance(PointObj&); public: Coord _x, _y; }; class LineObj { public: LineObj(Coord = 0, Coord = 0, Coord = 0, Coord = 0); LineObj(LineObj*); boolean Contains(PointObj&); int Same(PointObj& p1, PointObj& p2); boolean Intersects(LineObj&); public: PointObj _p1, _p2; }; class BoxObj { public: BoxObj(Coord = 0, Coord = 0, Coord = 0, Coord = 0); BoxObj(BoxObj*); boolean operator==(BoxObj&); boolean Contains(PointObj&); boolean Intersects(BoxObj&); boolean Intersects(LineObj&); BoxObj operator-(BoxObj&); BoxObj operator+(BoxObj&); boolean Within(BoxObj&); public: Coord _left, _right; Coord _bottom, _top; }; class MultiLineObj { public: MultiLineObj(Coord* = nil, Coord* = nil, int = 0); void GetBox(BoxObj& b); boolean Contains(PointObj&); boolean Intersects(LineObj&); boolean Intersects(BoxObj&); boolean Within(BoxObj&); void SplineToMultiLine(Coord* cpx, Coord* cpy, int cpcount); void ClosedSplineToPolygon(Coord* cpx, Coord* cpy, int cpcount); protected: void GrowBuf(); boolean CanApproxWithLine( double x0, double y0, double x2, double y2, double x3, double y3 ); void AddLine(double x0, double y0, double x1, double y1); void AddBezierArc( double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3 ); void CalcSection( Coord cminus1x, Coord cminus1y, Coord cx, Coord cy, Coord cplus1x, Coord cplus1y, Coord cplus2x, Coord cplus2y ); public: Coord* _x, *_y; int _count; }; class FillPolygonObj : public MultiLineObj { public: FillPolygonObj(Coord* = nil, Coord* = nil, int = 0); virtual ~FillPolygonObj(); boolean Contains(PointObj&); boolean Intersects(LineObj&); boolean Intersects(BoxObj&); protected: void Normalize(); protected: Coord* _normx, *_normy; int _normCount; }; class Extent { public: Extent(Coord = 0, Coord = 0, Coord = 0, Coord = 0, Coord = 0); Extent(Extent&); boolean Undefined(); boolean Within(Extent& e); void Merge(Extent&); public: /* defines lower left and center of an object */ Coord _left, _bottom, _cx, _cy, _tol; }; /* * inlines */ inline boolean Extent::Undefined () { return _left == _cx && _bottom == _cy; } #endif inline void exch (int& a, int& b) { int temp = a; a = b; b = temp; } inline int square(int a) { return a *= a; } inline Coord square(Coord a) { return a *= a; } inline Coord degrees(Coord rad) { return rad * 180.0 / M_PI; } inline Coord radians(Coord deg) { return deg * M_PI / 180.0; } inline Coord Distance(Coord x0, Coord y0, Coord x1, Coord y1) { return sqrt(Coord(square(x0 - x1) + square(y0 - y1))); } inline void ArrayCopy ( const Coord* x, const Coord* y, int n, Coord* newx, Coord* newy ) { Memory::copy(x, newx, n * sizeof(Coord)); Memory::copy(y, newy, n * sizeof(Coord)); } inline void ArrayDup ( const Coord* x, const Coord* y, int n, Coord*& newx, Coord*& newy ) { newx = new Coord[n]; newy = new Coord[n]; Memory::copy(x, newx, n * sizeof(Coord)); Memory::copy(y, newy, n * sizeof(Coord)); } inline void Midpoint ( double x0, double y0, double x1, double y1, double& mx, double& my ) { mx = (x0 + x1) / 2.0; my = (y0 + y1) / 2.0; } inline void ThirdPoint ( double x0, double y0, double x1, double y1, double& tx, double& ty ) { tx = (2*x0 + x1) / 3.0; ty = (2*y0 + y1) / 3.0; } #endif