/* * Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University * Copyright (c) 1991 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the names of * Stanford and Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Stanford and Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ /* * Character - character glyph with font */ #include #include #include #include #include Character::Character(long ch, const Font* f, const Color* c) : Glyph() { c_ = ch; font_ = f; Resource::ref(font_); color_ = c; Resource::ref(color_); if (font_ != nil) { FontBoundingBox b; font_->char_bbox(c_, b); left_bearing_ = b.left_bearing(); right_bearing_ = b.right_bearing(); width_ = b.width(); ascent_ = b.font_ascent(); descent_ = b.font_descent(); height_ = ascent_ + descent_; alignment_ = (height_ == 0) ? 0 : descent_ / height_; } else { left_bearing_ = 0; right_bearing_ = 0; ascent_ = 0; descent_ = 0; width_ = 0; height_ = 0; alignment_ = 0; } } Character::~Character() { Resource::unref(font_); Resource::unref(color_); } long Character::code() const { return c_; } void Character::request(Requisition& requisition) const { Requirement rx(width_, 0, 0, 0); Requirement ry(height_, 0, 0, alignment_); requisition.require(Dimension_X, rx); requisition.require(Dimension_Y, ry); } void Character::allocate(Canvas* c, const Allocation& a, Extension& ext) { Coord x = a.x(); Coord y = a.y(); ext.set_xy( c, x - left_bearing_, y - descent_, x + right_bearing_, y + ascent_ ); } void Character::pick(Canvas*, const Allocation& a, int depth, Hit& h) { Coord x = h.left(); Coord y = h.bottom(); Coord left = a.left(); Coord right = a.right(); if (x >= left && x < right) { h.target(depth, this, (x > (left+right)/2) ? 1 : 0); } } void Character::draw(Canvas* c, const Allocation& a) const { c->character(font_, c_, a.right() - a.left(), color_, a.x(), a.y()); }