/* * Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University * Copyright (c) 1991 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the names of * Stanford and Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Stanford and Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #include #include #include #include /* class TelltaleState */ TelltaleState::TelltaleState(const TelltaleFlags flags) { flags_ = flags; group_ = nil; } TelltaleState::~TelltaleState() { leave_group(); } void TelltaleState::set(const TelltaleFlags flags, boolean b) { TelltaleFlags newflags = b ? (flags_ | flags) : (flags_ & ~flags); if (newflags != flags_) { flags_ = newflags; notify(); if (group_ != nil) { group_->update(this); } } } boolean TelltaleState::test(const TelltaleFlags flags) const { return (flags_ & flags) == flags; } void TelltaleState::join(TelltaleGroup* g) { if (g != group_) { Resource::ref(g); leave_group(); group_ = g; } } void TelltaleState::leave_group() { if (group_ != nil) { group_->remove(this); Resource::unref(group_); } } /* class Telltale */ Telltale::Telltale(Glyph* g, TelltaleState* s) : MonoGlyph(g) { state_ = s; Resource::ref(state_); state_->attach(this); } Telltale::~Telltale() { state_->detach(this); Resource::unref(state_); } void Telltale::state(TelltaleState* s) { Resource::ref(s); Resource::unref(state_); state_ = s; } TelltaleState* Telltale::state() const { return state_; } void Telltale::disconnect(Observable*) { state_ = nil; } /* class TelltaleGroup */ TelltaleGroup::TelltaleGroup() { current_ = nil; } TelltaleGroup::~TelltaleGroup() { } void TelltaleGroup::update(TelltaleState* s) { if (s != current_ && s->test(TelltaleState::is_chosen)) { if (current_ != nil) { current_->set(TelltaleState::is_chosen, false); } current_ = s; } } void TelltaleGroup::remove(TelltaleState* s) { if (current_ == s) { current_ = nil; } } /* class ChoiceItem */ ChoiceItem::ChoiceItem(TelltaleState* t) : Telltale(nil, t) { init(); } ChoiceItem::ChoiceItem( TelltaleState* t, Glyph* normal, Glyph* pressed ) : Telltale(nil, t) { init(); look(0, TelltaleState::is_active, normal); look(TelltaleState::is_enabled_active, 0, pressed); } ChoiceItem::ChoiceItem( TelltaleState* t, Glyph* disabled, Glyph* enabled, Glyph* visible, Glyph* visible_active, Glyph* active, Glyph* chosen, Glyph* visible_chosen, Glyph* active_chosen, Glyph* visible_active_chosen, Glyph* disabled_chosen ) : Telltale(nil, t) { init(); look(0, TelltaleState::is_enabled_chosen, disabled); look( TelltaleState::is_enabled, TelltaleState::is_visible_active_chosen, enabled ); look( TelltaleState::is_enabled_visible, TelltaleState::is_active_chosen, visible ); look( TelltaleState::is_enabled_visible_active, TelltaleState::is_chosen, visible_active ); look( TelltaleState::is_enabled_active, TelltaleState::is_visible_chosen, active ); look( TelltaleState::is_enabled_chosen, TelltaleState::is_visible_active, chosen ); look( TelltaleState::is_enabled_visible_chosen, TelltaleState::is_active, visible_chosen ); look( TelltaleState::is_enabled_active_chosen, TelltaleState::is_visible, active_chosen ); look( TelltaleState::is_enabled_visible_active_chosen, 0, visible_active_chosen ); look( TelltaleState::is_chosen, TelltaleState::is_enabled, disabled_chosen ); } ChoiceItem::~ChoiceItem() { } void ChoiceItem::init() { deck_ = new Deck; for (TelltaleFlags i = 0; i < TelltaleState::max_flags; i++) { index_[i] = -1; } state()->set(TelltaleState::is_enabled, true); body(new Target(deck_, TargetPrimitiveHit)); } void ChoiceItem::look( const TelltaleFlags include, const TelltaleFlags exclude, Glyph* g ) { GlyphIndex g_index = -1; TelltaleFlags flags = state()->flags(); for (TelltaleFlags s = 0; s < TelltaleState::max_flags; s++) { if ((s & include) == include && (s & exclude) == 0) { GlyphIndex& i = index_[s]; if (i == -1) { if (g_index == -1) { g_index = deck_->count(); deck_->append(g); } i = g_index; if (s == flags) { deck_->flip_to(g_index); } } else { deck_->replace(i, g); } } } } Glyph* ChoiceItem::look(const TelltaleFlags s) const { if (s < TelltaleState::max_flags && index_[s] != -1) { return deck_->component(index_[s]); } return nil; } void ChoiceItem::update(Observable*) { TelltaleFlags s = state()->flags(); if (s < TelltaleState::max_flags && index_[s] != -1) { deck_->flip_to(index_[s]); } }