/* * Copyright (c) 1994 Vectaport, Inc. * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the names of the copyright holders not be used in * advertising or publicity pertaining to distribution of the software without * specific, written prior permission. The copyright holders make no * representations about the suitability of this software for any purpose. * It is provided "as is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, * INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING * FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include #include #include /****************************************************************************/ TopoNode::TopoNode(void* value) : TopoEdgeList(value) { } TopoEdge* TopoNode::next_edge(const TopoEdge* prev_edge, const TopoFace* face) const { Iterator i; first(i); while (!done(i)) { TopoEdge* e = edge(elem(i)); if (e != prev_edge && (e->right_face() == face || e->left_face() == face)) return e; next(i); } return nil; } FPointObj* TopoNode::point_obj() { const float* xp = xpoints(); const float* yp = ypoints(); FPointObj* point = new FPointObj(xp[0], yp[0]); return point; }