/* * Copyright (c) 1990, 1991 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* * UHash implementation. */ #include #include #include #include /*****************************************************************************/ UHashElem::UHashElem (void* key) { _key = key; } UHashElem::~UHashElem () { } /*****************************************************************************/ UHashElem* UHashTable::CreateElem () { return nil; } UHashElem* UHashTable::Elem (UList* r) { return (UHashElem*) (*r)(); } unsigned long UHashTable::Hash (void* c) { return (unsigned long) c % _nslots; } UHashTable::UHashTable (int nslots) { _nslots = nslots; _slot = new UList*[_nslots]; Memory::zero(_slot, sizeof(void*) * _nslots); } UHashTable::~UHashTable () { for (int i = 0; i < _nslots; ++i) { if (_slot[i] != nil) { DeleteSlot(_slot[i]); } } delete[] _slot; } void UHashTable::Register (void* key, UHashElem* elem) { int n = Hash(key); if (_slot[n] == nil) { _slot[n] = new UList; } if (elem == nil) { elem = CreateElem(); } elem->SetKey(key); _slot[n]->Prepend(new UList(elem)); } void UHashTable::Unregister (void* key) { int n = Hash(key); UList* slot = _slot[n]; if (slot != nil) { for (UList* u = slot->First(); u != slot->End(); u = u->Next()) { UHashElem* elem = Elem(u); if (Equal(elem->GetKey(), key)) { slot->Remove(u); delete elem; delete u; if (_slot[n]->IsEmpty()) { delete _slot[n]; _slot[n] = nil; } break; } } } } UList* UHashTable::UElem (Iterator i) { return (UList*) i.GetValue(); } UHashElem* UHashTable::GetElem (Iterator i) { return Elem(UElem(i)); } void UHashTable::First (Iterator& i) { for (int j = 0; j < _nslots; ++j) { if (_slot[j] != nil) { i.SetValue(_slot[j]->First()); return; } } i.SetValue(nil); } void UHashTable::Next (Iterator& i) { UHashElem* elem = GetElem(i); if (elem != nil) { int n = Hash(elem->GetKey()); UList* u = UElem(i); u = u->Next(); if (u == _slot[n]->End()) { for (int j = n+1; j < _nslots; ++j) { if (_slot[j] != nil) { u = _slot[j]->First(); break; } } } i.SetValue(u); } } boolean UHashTable::Done (Iterator i) { for (int j = _nslots - 1; j >= 0; --j) { if (_slot[j] != nil) { return UElem(i) == _slot[j]->End(); } } return true; } boolean UHashTable::Equal (void* key1, void* key2) { return key1 == key2; } UHashElem* UHashTable::Find (void* key) { int n = Hash(key); UList* slot = _slot[n]; if (slot != nil) { for (UList* u = slot->First(); u != slot->End(); u = u->Next()) { UHashElem* elem = Elem(u); if (Equal(elem->GetKey(), key)) { return elem; } } } return nil; } void UHashTable::DeleteSlot (UList* slot) { while (!slot->IsEmpty()) { UList* u = slot->First(); slot->Remove(u); UHashElem* elem = Elem(u); delete elem; delete u; } delete slot; }