/* * Copyright (c) 1990, 1991 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* * UMap implementation. */ #include #include #include /*****************************************************************************/ UMapElem::UMapElem () { } UMapElem::~UMapElem () { } void* UMapElem::id () { return nil; } void* UMapElem::tag () { return nil; } /*****************************************************************************/ UMap::UMap () { } UMap::~UMap () { Clear(); } void UMap::Clear () { for (int i = 0; i < _elems.Count(); ++i) { UMapElem* e = Elem(i); delete e; } _elems.Clear(); } void UMap::Register (UMapElem* elem) { _elems.Insert(elem, _elems.Count()); } void UMap::Unregister (UMapElem* elem) { _elems.Remove(_elems.Index(elem)); } UMapElem* UMap::FindId (void* id) { for (int i = 0; i < _elems.Count(); ++i) { if (Elem(i)->id() == id) { return (UMapElem*) _elems[i]; } } return nil; } UMapElem* UMap::FindTag (void* tag) { for (int i = 0; i < _elems.Count(); ++i) { if (Elem(i)->tag() == tag) { return (UMapElem*) _elems[i]; } } return nil; }