#include "glypheditor.h" #include #include #include static PropertyData props[] = { { "*GlyphEditor*name", "InterViews glyph editor" }, { "*GlyphEditor*iconName", "Glypher" }, { nil } }; static OptionDesc options[] = { { nil } }; int main(int argc, char** argv) { Session* session = new Session("Glypher", argc, argv, options, props); GlyphEditor* ged = new GlyphEditor; ApplicationWindow* w = new ApplicationWindow(ged); Style* s = new Style(session->style()); s->attribute("name", "InterViews glyph editor"); s->attribute("iconName", "Glypher"); w->style(s); return session->run_window(w); }