/* * Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University * Copyright (c) 1991 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the names of * Stanford and Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Stanford and Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ /* * A viewport contains another interactor. Unlike a MonoScene or Frame, * a viewport always gives the interactor its desired shape. However, * the interactor may not be entirely viewable through the viewport. * The viewport's perspective can be used to adjust what portion is visible. */ #ifndef iv2_6_viewport_h #define iv2_6_viewport_h #include #include //: Interactor that shows a portion of another Interactor (iv-2.6) // A viewport contains another interactor. Unlike a MonoScene or Frame, // a viewport always gives the interactor its desired shape. However, // the interactor may not be entirely viewable through the viewport. // The viewport's Perspective can be used to adjust what portion is visible. //

man page class Viewport : public MonoScene { public: Viewport(Interactor* = nil, Alignment = Center); Viewport(const char*, Interactor* = nil, Alignment = Center); ~Viewport(); virtual void Adjust(Perspective&); virtual void Resize(); void AdjustTo(float px, float py, float zx, float zy); void AdjustBy(float dpx, float dpy, float dzx, float dzy); void ScrollTo(float px, float py); void ScrollXTo(float px); void ScrollYTo(float py); void ScrollBy(float dpx, float dpy); void ScrollXBy(float dpx); void ScrollYBy(float dpy); void ZoomTo(float zx, float zy); void ZoomXTo(float zx); void ZoomYTo(float zy); void ZoomBy(float dzx, float dzy); void ZoomXBy(float dzx); void ZoomYBy(float dzy); float XPos(); float YPos(); float XMag(); float YMag(); protected: Alignment align; Painter* background; virtual void Reconfig(); virtual void Redraw(Coord, Coord, Coord, Coord); virtual void DoMove(Interactor*, Coord& x, Coord& y); private: int cwidth; int cheight; void Init(Interactor*, Alignment); void DoAdjust(float px, float py, float zx, float zy); }; #include #endif