/* * Copyright (c) 1991 Stanford University * Copyright (c) 1991 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the names of * Stanford and Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Stanford and Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ /* * Canvas - an area for drawing */ #ifndef iv_canvas_h #define iv_canvas_h #include #include class Bitmap; class Brush; class CanvasRep; class Color; class Extension; class Font; class Raster; class Transformer; class Window; /* anachronism */ typedef unsigned int CanvasLocation; //: 2d area for drawing. // in reference manual class Canvas { public: Canvas(); virtual ~Canvas(); virtual Window* window() const; virtual void size(Coord width, Coord height); virtual void psize(PixelCoord width, PixelCoord height); virtual Coord width() const; virtual Coord height() const; virtual PixelCoord pwidth() const; virtual PixelCoord pheight() const; virtual PixelCoord to_pixels(Coord) const; virtual Coord to_coord(PixelCoord) const; virtual Coord to_pixels_coord(Coord) const; virtual void new_path(); virtual void move_to(Coord x, Coord y); virtual void line_to(Coord x, Coord y); virtual void curve_to( Coord x, Coord y, Coord x1, Coord y1, Coord x2, Coord y2 ); virtual void close_path(); virtual void stroke(const Color*, const Brush*); virtual void line( Coord x1, Coord y1, Coord x2, Coord y2, const Color*, const Brush* ); virtual void rect( Coord l, Coord b, Coord r, Coord t, const Color*, const Brush* ); virtual void fill(const Color*); virtual void fill_rect(Coord l, Coord b, Coord r, Coord t, const Color*); virtual void character( const Font*, long ch, Coord width, const Color*, Coord x, Coord y ); virtual void stencil(const Bitmap*, const Color*, Coord x, Coord y); virtual void image(const Raster*, Coord x, Coord y); virtual void push_transform(); virtual void transform(const Transformer&); virtual void pop_transform(); virtual void transformer(const Transformer&); virtual const Transformer& transformer() const; virtual void push_clipping(); virtual void clip(); virtual void clip_rect(Coord l, Coord b, Coord r, Coord t); virtual void pop_clipping(); virtual void front_buffer(); virtual void back_buffer(); virtual void damage(const Extension&); virtual void damage(Coord left, Coord bottom, Coord right, Coord top); virtual boolean damaged(const Extension&) const; virtual boolean damaged( Coord left, Coord bottom, Coord right, Coord top ) const; virtual void damage_area(Extension&); virtual void damage_all(); virtual boolean any_damage() const; virtual void restrict_damage(const Extension&); virtual void restrict_damage( Coord left, Coord bottom, Coord right, Coord top ); virtual void redraw(Coord left, Coord bottom, Coord right, Coord top); virtual void repair(); CanvasRep* rep() const; private: CanvasRep* rep_; /* anachronisms */ public: enum { mapped, unmapped, offscreen }; virtual CanvasLocation status() const; unsigned int Width() const; unsigned int Height() const; virtual void SetBackground(const Color*); }; inline CanvasRep* Canvas::rep() const { return rep_; } #include #endif