############################################################################# # Makefile for building: landscape # Generated by qmake (1.06c) (Qt 3.2.1) on: Sat Dec 13 16:39:54 2003 # Project: landscape.pro # Template: app # Command: $(QMAKE) -o Makefile landscape.pro ############################################################################# ####### Compiler, tools and options CC = cc CXX = c++ LEX = flex YACC = yacc CFLAGS = -pipe -Wall -W -O -pipe -pthread -D_THREAD_SAFE -DQT_NO_DEBUG -DQT_THREAD_SUPPORT -DQT_SHARED CXXFLAGS = -pipe -Wall -W -O -pipe -O2 -pthread -D_THREAD_SAFE -DQT_NO_DEBUG -DQT_THREAD_SUPPORT -DQT_SHARED LEXFLAGS = YACCFLAGS= -d INCPATH = -I/usr/X11R6/share/qt/mkspecs/freebsd-g++ -I. -Ifractal -Imain -Imain/unix -Imath -Iprefs -Irenderer -Itexture -Iutil -Iwindows -Iwindows/unix -I/usr/include/kde -I../../../../local/include -I$(QTDIR)/include -I../../../../X11R6/include -I../../../../X11R6/include LINK = c++ LFLAGS = -Wl,-rpath,/usr/local/lib -Wl,-rpath,$(QTDIR)/lib -pthread LIBS = $(SUBLIBS) -L/usr/local/lib -L$(QTDIR)/lib -L/usr/X11R6/lib -L/usr/X11R6/lib -L/usr/lib -lkdeui -lkdecore -lkio -lstdc++ -lqt-mt -lGLU -lGL -lXmu -lXext -lX11 -lm AR = ar cqs RANLIB = MOC = $(QTDIR)/bin/moc UIC = $(QTDIR)/bin/uic QMAKE = qmake TAR = tar -cf GZIP = gzip -9f COPY = cp -f COPY_FILE= $(COPY) COPY_DIR = $(COPY) -R DEL_FILE = rm -f SYMLINK = ln -sf DEL_DIR = rmdir MOVE = mv -f CHK_DIR_EXISTS= test -d MKDIR = mkdir -p ####### Output directory OBJECTS_DIR = ./ ####### Files HEADERS = windows/base_main_window.h \ windows/unix/kmain_window.h \ windows/unix/main_window.h \ windows/unix/bm_window.h \ windows/unix/light_vector.h \ windows/base_render_window.h \ windows/unix/render_window.h \ windows/unix/mouse_bm_view.h \ windows/unix/bm_view.h \ windows/unix/progress.h \ windows/unix/settings_window.h \ windows/base_preview_window.h \ windows/unix/preview_window.h \ windows/base_lighting_window.h \ windows/unix/lighting_window.h \ windows/base_cloud_window.h \ windows/unix/cloud_window.h \ windows/base_water_window.h \ windows/unix/water_window.h \ windows/base_atmospherics_window.h \ windows/unix/atmospherics_window.h \ windows/base_texture_window.h \ windows/unix/texture_window.h \ windows/base_sky_window.h \ windows/unix/sky_window.h \ windows/base_debug_window.h \ windows/unix/debug_window.h \ main/unix/main.h \ fractal/hf.h \ fractal/hf_perlin.h \ fractal/perlin.h \ fractal/hf_perlin2.h \ fractal/hf_multifractal.h \ fractal/hf_skydome.h \ fractal/hf_ridged_perlin.h \ fractal/perlin2.h \ fractal/hfield.h \ fractal/skylight.h \ fractal/noise.h \ renderer/renderer.h \ renderer/zbuffer.h \ renderer/scene.h \ renderer/env_map.h \ renderer/handler_base.h \ renderer/handler_land.h \ renderer/handler_sky.h \ util/fcolour.h \ util/frustrum.h \ util/interpolate.h \ util/light.h \ util/util.h \ util/colour.h \ math/point3d.h \ math/vector2d.h \ math/vector3d.h \ math/triangle3d.h \ math/transform.h \ math/point2d.h \ math/matrix.h \ texture/texture.h \ texture/procedural.h \ texture/texture_rough.h \ texture/texture_skylight.h \ texture/texture_cloud.h \ texture/texture_skydome.h \ prefs/settings.h \ windows/base_GLwindow.h \ windows/unix/GLwindow.h SOURCES = windows/base_main_window.cc \ windows/unix/kmain_window.cc \ windows/unix/main_window.cc \ windows/unix/bm_window.cc \ windows/unix/light_vector.cc \ windows/base_render_window.cc \ windows/unix/render_window.cc \ windows/unix/mouse_bm_view.cc \ windows/unix/bm_view.cc \ windows/unix/progress.cc \ windows/unix/settings_window.cc \ windows/base_preview_window.cc \ windows/unix/preview_window.cc \ windows/base_lighting_window.cc \ windows/unix/lighting_window.cc \ windows/base_cloud_window.cc \ windows/unix/cloud_window.cc \ windows/base_water_window.cc \ windows/unix/water_window.cc \ windows/base_atmospherics_window.cc \ windows/unix/atmospherics_window.cc \ windows/base_sky_window.cc \ windows/unix/sky_window.cc \ windows/base_debug_window.cc \ windows/unix/debug_window.cc \ main/unix/main.cc \ fractal/hf.cc \ fractal/hf_perlin.cc \ fractal/perlin.cc \ fractal/hf_perlin2.cc \ fractal/hf_multifractal.cc \ fractal/hf_skydome.cc \ fractal/hf_ridged_perlin.cc \ fractal/perlin2.cc \ fractal/hfield.cc \ fractal/skylight.cc \ fractal/noise.cc \ renderer/renderer.cc \ renderer/zbuffer.cc \ renderer/scene.cc \ renderer/env_map.cc \ renderer/handler_base.cc \ renderer/handler_land.cc \ renderer/handler_sky.cc \ util/fcolour.cc \ util/frustrum.cc \ util/interpolate.cc \ util/light.cc \ util/util.cc \ util/colour.cc \ math/point3d.cc \ math/vector2d.cc \ math/vector3d.cc \ math/triangle3d.cc \ math/transform.cc \ math/point2d.cc \ math/matrix.cc \ texture/texture.cc \ texture/procedural.cc \ texture/texture_rough.cc \ texture/texture_skylight.cc \ texture/texture_cloud.cc \ texture/texture_skydome.cc \ prefs/settings.cc \ windows/base_GLwindow.cc \ windows/unix/GLwindow.cc OBJECTS = base_main_window.o \ kmain_window.o \ main_window.o \ bm_window.o \ light_vector.o \ base_render_window.o \ render_window.o \ mouse_bm_view.o \ bm_view.o \ progress.o \ settings_window.o \ base_preview_window.o \ preview_window.o \ base_lighting_window.o \ lighting_window.o \ base_cloud_window.o \ cloud_window.o \ base_water_window.o \ water_window.o \ base_atmospherics_window.o \ atmospherics_window.o \ base_sky_window.o \ sky_window.o \ base_debug_window.o \ debug_window.o \ main.o \ hf.o \ hf_perlin.o \ perlin.o \ hf_perlin2.o \ hf_multifractal.o \ hf_skydome.o \ hf_ridged_perlin.o \ perlin2.o \ hfield.o \ skylight.o \ noise.o \ renderer.o \ zbuffer.o \ scene.o \ env_map.o \ handler_base.o \ handler_land.o \ handler_sky.o \ fcolour.o \ frustrum.o \ interpolate.o \ light.o \ util.o \ colour.o \ point3d.o \ vector2d.o \ vector3d.o \ triangle3d.o \ transform.o \ point2d.o \ matrix.o \ texture.o \ procedural.o \ texture_rough.o \ texture_skylight.o \ texture_cloud.o \ texture_skydome.o \ settings.o \ base_GLwindow.o \ GLwindow.o \ widget_debug.o \ widget_perlin.o \ widget_perlin2.o \ widget_multifractal.o \ widget_ridged_perlin.o \ widget_atmospherics.o \ widget_clouds.o \ widget_lighting.o \ widget_main.o \ widget_progress.o \ widget_sky.o \ widget_render.o \ widget_preview.o \ widget_texture.o \ widget_water.o FORMS = windows/unix/widget_debug.ui \ windows/unix/widget_perlin.ui \ windows/unix/widget_perlin2.ui \ windows/unix/widget_multifractal.ui \ windows/unix/widget_ridged_perlin.ui \ windows/unix/widget_atmospherics.ui \ windows/unix/widget_clouds.ui \ windows/unix/widget_lighting.ui \ windows/unix/widget_main.ui \ windows/unix/widget_progress.ui \ windows/unix/widget_sky.ui \ windows/unix/widget_render.ui \ windows/unix/widget_preview.ui \ windows/unix/widget_texture.ui \ windows/unix/widget_water.ui UICDECLS = windows/unix/widget_debug.h \ windows/unix/widget_perlin.h \ windows/unix/widget_perlin2.h \ windows/unix/widget_multifractal.h \ windows/unix/widget_ridged_perlin.h \ windows/unix/widget_atmospherics.h \ windows/unix/widget_clouds.h \ windows/unix/widget_lighting.h \ windows/unix/widget_main.h \ windows/unix/widget_progress.h \ windows/unix/widget_sky.h \ windows/unix/widget_render.h \ windows/unix/widget_preview.h \ windows/unix/widget_texture.h \ windows/unix/widget_water.h UICIMPLS = windows/unix/widget_debug.cpp \ windows/unix/widget_perlin.cpp \ windows/unix/widget_perlin2.cpp \ windows/unix/widget_multifractal.cpp \ windows/unix/widget_ridged_perlin.cpp \ windows/unix/widget_atmospherics.cpp \ windows/unix/widget_clouds.cpp \ windows/unix/widget_lighting.cpp \ windows/unix/widget_main.cpp \ windows/unix/widget_progress.cpp \ windows/unix/widget_sky.cpp \ windows/unix/widget_render.cpp \ windows/unix/widget_preview.cpp \ windows/unix/widget_texture.cpp \ windows/unix/widget_water.cpp SRCMOC = windows/unix/moc_kmain_window.cpp \ windows/unix/moc_main_window.cpp \ windows/unix/moc_bm_window.cpp \ windows/unix/moc_light_vector.cpp \ windows/unix/moc_render_window.cpp \ windows/unix/moc_mouse_bm_view.cpp \ windows/unix/moc_bm_view.cpp \ windows/unix/moc_progress.cpp \ windows/unix/moc_settings_window.cpp \ windows/unix/moc_preview_window.cpp \ windows/unix/moc_lighting_window.cpp \ windows/unix/moc_cloud_window.cpp \ windows/unix/moc_water_window.cpp \ windows/unix/moc_atmospherics_window.cpp \ windows/unix/moc_texture_window.cpp \ windows/unix/moc_sky_window.cpp \ windows/unix/moc_debug_window.cpp \ windows/unix/moc_GLwindow.cpp \ windows/unix/moc_widget_debug.cpp \ windows/unix/moc_widget_perlin.cpp \ windows/unix/moc_widget_perlin2.cpp \ windows/unix/moc_widget_multifractal.cpp \ windows/unix/moc_widget_ridged_perlin.cpp \ windows/unix/moc_widget_atmospherics.cpp \ windows/unix/moc_widget_clouds.cpp \ windows/unix/moc_widget_lighting.cpp \ windows/unix/moc_widget_main.cpp \ windows/unix/moc_widget_progress.cpp \ windows/unix/moc_widget_sky.cpp \ windows/unix/moc_widget_render.cpp \ windows/unix/moc_widget_preview.cpp \ windows/unix/moc_widget_texture.cpp \ windows/unix/moc_widget_water.cpp OBJMOC = moc_kmain_window.o \ moc_main_window.o \ moc_bm_window.o \ moc_light_vector.o \ moc_render_window.o \ moc_mouse_bm_view.o \ moc_bm_view.o \ moc_progress.o \ moc_settings_window.o \ moc_preview_window.o \ moc_lighting_window.o \ moc_cloud_window.o \ moc_water_window.o \ moc_atmospherics_window.o \ moc_texture_window.o \ moc_sky_window.o \ moc_debug_window.o \ moc_GLwindow.o \ moc_widget_debug.o \ moc_widget_perlin.o \ moc_widget_perlin2.o \ moc_widget_multifractal.o \ moc_widget_ridged_perlin.o \ moc_widget_atmospherics.o \ moc_widget_clouds.o \ moc_widget_lighting.o \ moc_widget_main.o \ moc_widget_progress.o \ moc_widget_sky.o \ moc_widget_render.o \ moc_widget_preview.o \ moc_widget_texture.o \ moc_widget_water.o DIST = landscape.pro QMAKE_TARGET = landscape DESTDIR = TARGET = landscape first: all ####### Implicit rules .SUFFIXES: .c .o .cpp .cc .cxx .C .cpp.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .cc.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .cxx.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .C.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .c.o: $(CC) -c $(CFLAGS) $(INCPATH) -o $@ $< ####### Build rules all: Makefile $(TARGET) $(TARGET): $(UICDECLS) $(OBJECTS) $(OBJMOC) $(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(OBJMOC) $(LIBS) $(OBJCOMP) mocables: $(SRCMOC) uicables: $(UICDECLS) $(UICIMPLS) $(MOC): ( cd $(QTDIR)/src/moc ; $(MAKE) ) Makefile: landscape.pro /usr/X11R6/share/qt/mkspecs/freebsd-g++/qmake.conf ../../../../X11R6/lib/libqt-mt.prl $(QMAKE) -o Makefile landscape.pro qmake: @$(QMAKE) -o Makefile landscape.pro dist: @mkdir -p .tmp/landscape && $(COPY_FILE) --parents $(SOURCES) $(HEADERS) $(FORMS) $(DIST) .tmp/landscape/ && $(COPY_FILE) --parents windows/unix/widget_debug.ui.h windows/unix/widget_atmospherics.ui.h windows/unix/widget_clouds.ui.h windows/unix/widget_lighting.ui.h windows/unix/widget_sky.ui.h windows/unix/widget_texture.ui.h windows/unix/widget_water.ui.h .tmp/landscape/ && ( cd `dirname .tmp/landscape` && $(TAR) landscape.tar landscape && $(GZIP) landscape.tar ) && $(MOVE) `dirname .tmp/landscape`/landscape.tar.gz . && $(DEL_FILE) -r .tmp/landscape mocclean: -$(DEL_FILE) $(OBJMOC) -$(DEL_FILE) $(SRCMOC) uiclean: -$(DEL_FILE) $(UICIMPLS) $(UICDECLS) yaccclean: lexclean: clean: mocclean uiclean -$(DEL_FILE) $(OBJECTS) -$(DEL_FILE) *~ core *.core ####### Sub-libraries distclean: clean -$(DEL_FILE) $(TARGET) $(TARGET) FORCE: ####### Compile base_main_window.o: windows/base_main_window.cc $(CXX) -c $(CXXFLAGS) $(INCPATH) -o base_main_window.o windows/base_main_window.cc kmain_window.o: windows/unix/kmain_window.cc windows/unix/kmain_window.h \ windows/unix/main_window.h \ windows/unix/widget_main.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o kmain_window.o windows/unix/kmain_window.cc main_window.o: windows/unix/main_window.cc windows/unix/atmospherics_window.h \ windows/unix/lighting_window.h \ windows/unix/main_window.h \ windows/unix/mouse_bm_view.h \ windows/unix/preview_window.h \ windows/unix/render_window.h \ windows/unix/settings_window.h \ windows/unix/texture_window.h \ windows/unix/widget_main.h \ windows/unix/widget_multifractal.h \ windows/unix/widget_perlin.h \ windows/unix/widget_perlin2.h \ windows/unix/widget_ridged_perlin.h \ windows/unix/widget_atmospherics.h \ windows/unix/light_vector.h \ windows/unix/widget_lighting.h \ windows/unix/bm_window.h \ windows/unix/widget_preview.h \ windows/unix/GLwindow.h \ windows/unix/progress.h \ windows/unix/widget_render.h \ windows/unix/widget_progress.h \ windows/unix/widget_texture.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o main_window.o windows/unix/main_window.cc bm_window.o: windows/unix/bm_window.cc windows/unix/bm_window.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o bm_window.o windows/unix/bm_window.cc light_vector.o: windows/unix/light_vector.cc windows/unix/light_vector.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o light_vector.o windows/unix/light_vector.cc base_render_window.o: windows/base_render_window.cc windows/base_render_window.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o base_render_window.o windows/base_render_window.cc render_window.o: windows/unix/render_window.cc windows/unix/bm_window.h \ windows/unix/progress.h \ windows/unix/render_window.h \ windows/unix/widget_progress.h \ windows/unix/widget_render.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o render_window.o windows/unix/render_window.cc mouse_bm_view.o: windows/unix/mouse_bm_view.cc windows/unix/mouse_bm_view.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o mouse_bm_view.o windows/unix/mouse_bm_view.cc bm_view.o: windows/unix/bm_view.cc windows/unix/bm_view.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o bm_view.o windows/unix/bm_view.cc progress.o: windows/unix/progress.cc windows/unix/progress.h \ windows/unix/widget_progress.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o progress.o windows/unix/progress.cc settings_window.o: windows/unix/settings_window.cc windows/unix/atmospherics_window.h \ windows/unix/cloud_window.h \ windows/unix/debug_window.h \ windows/unix/lighting_window.h \ windows/unix/settings_window.h \ windows/unix/sky_window.h \ windows/unix/texture_window.h \ windows/unix/water_window.h \ windows/unix/widget_atmospherics.h \ windows/unix/widget_clouds.h \ windows/unix/bm_view.h \ windows/unix/widget_debug.h \ windows/unix/light_vector.h \ windows/unix/widget_lighting.h \ windows/unix/widget_sky.h \ windows/unix/widget_texture.h \ windows/unix/widget_water.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o settings_window.o windows/unix/settings_window.cc base_preview_window.o: windows/base_preview_window.cc windows/base_preview_window.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o base_preview_window.o windows/base_preview_window.cc preview_window.o: windows/unix/preview_window.cc windows/unix/bm_window.h \ windows/unix/preview_window.h \ windows/unix/widget_preview.h \ windows/unix/GLwindow.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o preview_window.o windows/unix/preview_window.cc base_lighting_window.o: windows/base_lighting_window.cc windows/base_lighting_window.h \ windows/base_window.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o base_lighting_window.o windows/base_lighting_window.cc lighting_window.o: windows/unix/lighting_window.cc windows/unix/lighting_window.h \ windows/unix/light_vector.h \ windows/unix/widget_lighting.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o lighting_window.o windows/unix/lighting_window.cc base_cloud_window.o: windows/base_cloud_window.cc windows/base_cloud_window.h \ windows/base_window.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o base_cloud_window.o windows/base_cloud_window.cc cloud_window.o: windows/unix/cloud_window.cc windows/unix/cloud_window.h \ windows/unix/widget_clouds.h \ windows/unix/bm_view.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o cloud_window.o windows/unix/cloud_window.cc base_water_window.o: windows/base_water_window.cc windows/base_water_window.h \ windows/base_window.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o base_water_window.o windows/base_water_window.cc water_window.o: windows/unix/water_window.cc windows/unix/widget_water.h \ windows/unix/water_window.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o water_window.o windows/unix/water_window.cc base_atmospherics_window.o: windows/base_atmospherics_window.cc windows/base_atmospherics_window.h \ windows/base_window.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o base_atmospherics_window.o windows/base_atmospherics_window.cc atmospherics_window.o: windows/unix/atmospherics_window.cc windows/unix/atmospherics_window.h \ windows/unix/widget_atmospherics.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o atmospherics_window.o windows/unix/atmospherics_window.cc base_sky_window.o: windows/base_sky_window.cc windows/base_sky_window.h \ windows/base_window.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o base_sky_window.o windows/base_sky_window.cc sky_window.o: windows/unix/sky_window.cc windows/unix/sky_window.h \ windows/unix/widget_sky.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o sky_window.o windows/unix/sky_window.cc base_debug_window.o: windows/base_debug_window.cc windows/base_debug_window.h \ windows/base_window.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o base_debug_window.o windows/base_debug_window.cc debug_window.o: windows/unix/debug_window.cc windows/unix/debug_window.h \ windows/unix/widget_debug.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o debug_window.o windows/unix/debug_window.cc main.o: main/unix/main.cc main/unix/main.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o main.o main/unix/main.cc hf.o: fractal/hf.cc fractal/hf.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o hf.o fractal/hf.cc hf_perlin.o: fractal/hf_perlin.cc fractal/hf_perlin.h \ fractal/perlin.h \ fractal/hf.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o hf_perlin.o fractal/hf_perlin.cc perlin.o: fractal/perlin.cc fractal/perlin.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o perlin.o fractal/perlin.cc hf_perlin2.o: fractal/hf_perlin2.cc fractal/hf_perlin2.h \ fractal/noise.h \ fractal/hf.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o hf_perlin2.o fractal/hf_perlin2.cc hf_multifractal.o: fractal/hf_multifractal.cc fractal/hf_multifractal.h \ fractal/noise.h \ fractal/hf.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o hf_multifractal.o fractal/hf_multifractal.cc hf_skydome.o: fractal/hf_skydome.cc fractal/hf_skydome.h \ fractal/hf.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o hf_skydome.o fractal/hf_skydome.cc hf_ridged_perlin.o: fractal/hf_ridged_perlin.cc fractal/hf_ridged_perlin.h \ fractal/noise.h \ fractal/hf.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o hf_ridged_perlin.o fractal/hf_ridged_perlin.cc perlin2.o: fractal/perlin2.cc fractal/perlin2.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o perlin2.o fractal/perlin2.cc hfield.o: fractal/hfield.cc fractal/hf.h \ fractal/hfield.h \ fractal/hf_multifractal.h \ fractal/hf_perlin.h \ fractal/hf_perlin2.h \ fractal/hf_skydome.h \ fractal/hf_ridged_perlin.h \ fractal/perlin.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o hfield.o fractal/hfield.cc skylight.o: fractal/skylight.cc fractal/skylight.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o skylight.o fractal/skylight.cc noise.o: fractal/noise.cc fractal/noise.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o noise.o fractal/noise.cc renderer.o: renderer/renderer.cc renderer/renderer.h \ renderer/zbuffer.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o renderer.o renderer/renderer.cc zbuffer.o: renderer/zbuffer.cc renderer/zbuffer.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o zbuffer.o renderer/zbuffer.cc scene.o: renderer/scene.cc renderer/env_map.h \ renderer/handler_land.h \ renderer/handler_sky.h \ renderer/renderer.h \ renderer/scene.h \ renderer/zbuffer.h \ renderer/handler_base.h \ renderer/render_info.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o scene.o renderer/scene.cc env_map.o: renderer/env_map.cc renderer/env_map.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o env_map.o renderer/env_map.cc handler_base.o: renderer/handler_base.cc renderer/handler_base.h \ renderer/renderer.h \ renderer/zbuffer.h \ renderer/render_info.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o handler_base.o renderer/handler_base.cc handler_land.o: renderer/handler_land.cc renderer/handler_land.h \ renderer/handler_sky.h \ renderer/renderer_flat_int.h \ renderer/env_map.h \ renderer/handler_base.h \ renderer/renderer.h \ renderer/zbuffer.h \ renderer/render_info.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o handler_land.o renderer/handler_land.cc handler_sky.o: renderer/handler_sky.cc renderer/handler_sky.h \ renderer/handler_base.h \ renderer/renderer.h \ renderer/zbuffer.h \ renderer/render_info.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o handler_sky.o renderer/handler_sky.cc fcolour.o: util/fcolour.cc util/fcolour.h \ util/types.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o fcolour.o util/fcolour.cc frustrum.o: util/frustrum.cc util/frustrum.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o frustrum.o util/frustrum.cc interpolate.o: util/interpolate.cc util/interpolate.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o interpolate.o util/interpolate.cc 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windows/unix/widget_progress.ui $(UIC) windows/unix/widget_progress.ui -i widget_progress.h -o windows/unix/widget_progress.cpp windows/unix/widget_sky.h: windows/unix/widget_sky.ui $(UIC) windows/unix/widget_sky.ui -o windows/unix/widget_sky.h windows/unix/widget_sky.cpp: windows/unix/widget_sky.h windows/unix/widget_sky.ui $(UIC) windows/unix/widget_sky.ui -i widget_sky.h -o windows/unix/widget_sky.cpp windows/unix/widget_render.h: windows/unix/widget_render.ui $(UIC) windows/unix/widget_render.ui -o windows/unix/widget_render.h windows/unix/widget_render.cpp: windows/unix/widget_render.h windows/unix/widget_render.ui $(UIC) windows/unix/widget_render.ui -i widget_render.h -o windows/unix/widget_render.cpp windows/unix/widget_preview.h: windows/unix/widget_preview.ui $(UIC) windows/unix/widget_preview.ui -o windows/unix/widget_preview.h windows/unix/widget_preview.cpp: windows/unix/widget_preview.h windows/unix/widget_preview.ui $(UIC) windows/unix/widget_preview.ui -i 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$(INCPATH) -o widget_preview.o windows/unix/widget_preview.cpp widget_texture.o: windows/unix/widget_texture.cpp windows/unix/widget_texture.ui.h \ windows/unix/widget_texture.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o widget_texture.o windows/unix/widget_texture.cpp widget_water.o: windows/unix/widget_water.cpp windows/unix/widget_water.ui.h \ windows/unix/widget_water.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o widget_water.o windows/unix/widget_water.cpp moc_kmain_window.o: windows/unix/moc_kmain_window.cpp windows/unix/kmain_window.h windows/unix/main_window.h \ windows/unix/widget_main.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_kmain_window.o windows/unix/moc_kmain_window.cpp moc_main_window.o: windows/unix/moc_main_window.cpp windows/unix/main_window.h windows/unix/widget_main.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_main_window.o windows/unix/moc_main_window.cpp moc_bm_window.o: windows/unix/moc_bm_window.cpp windows/unix/bm_window.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_bm_window.o windows/unix/moc_bm_window.cpp moc_light_vector.o: windows/unix/moc_light_vector.cpp windows/unix/light_vector.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_light_vector.o windows/unix/moc_light_vector.cpp moc_render_window.o: windows/unix/moc_render_window.cpp windows/unix/render_window.h windows/unix/bm_window.h \ windows/unix/progress.h \ windows/unix/widget_render.h \ windows/unix/widget_progress.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_render_window.o windows/unix/moc_render_window.cpp moc_mouse_bm_view.o: windows/unix/moc_mouse_bm_view.cpp windows/unix/mouse_bm_view.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_mouse_bm_view.o windows/unix/moc_mouse_bm_view.cpp moc_bm_view.o: windows/unix/moc_bm_view.cpp windows/unix/bm_view.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_bm_view.o windows/unix/moc_bm_view.cpp moc_progress.o: windows/unix/moc_progress.cpp windows/unix/progress.h windows/unix/widget_progress.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_progress.o windows/unix/moc_progress.cpp 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windows/unix/water_window.h windows/unix/widget_water.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_water_window.o windows/unix/moc_water_window.cpp moc_atmospherics_window.o: windows/unix/moc_atmospherics_window.cpp windows/unix/atmospherics_window.h windows/unix/widget_atmospherics.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_atmospherics_window.o windows/unix/moc_atmospherics_window.cpp moc_texture_window.o: windows/unix/moc_texture_window.cpp windows/unix/texture_window.h windows/unix/widget_texture.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_texture_window.o windows/unix/moc_texture_window.cpp moc_sky_window.o: windows/unix/moc_sky_window.cpp windows/unix/sky_window.h windows/unix/widget_sky.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_sky_window.o windows/unix/moc_sky_window.cpp moc_debug_window.o: windows/unix/moc_debug_window.cpp windows/unix/debug_window.h windows/unix/widget_debug.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_debug_window.o windows/unix/moc_debug_window.cpp moc_GLwindow.o: windows/unix/moc_GLwindow.cpp windows/unix/GLwindow.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_GLwindow.o windows/unix/moc_GLwindow.cpp moc_widget_debug.o: windows/unix/moc_widget_debug.cpp windows/unix/widget_debug.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_widget_debug.o windows/unix/moc_widget_debug.cpp moc_widget_perlin.o: windows/unix/moc_widget_perlin.cpp windows/unix/widget_perlin.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_widget_perlin.o windows/unix/moc_widget_perlin.cpp moc_widget_perlin2.o: windows/unix/moc_widget_perlin2.cpp windows/unix/widget_perlin2.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_widget_perlin2.o windows/unix/moc_widget_perlin2.cpp moc_widget_multifractal.o: windows/unix/moc_widget_multifractal.cpp windows/unix/widget_multifractal.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_widget_multifractal.o windows/unix/moc_widget_multifractal.cpp moc_widget_ridged_perlin.o: windows/unix/moc_widget_ridged_perlin.cpp windows/unix/widget_ridged_perlin.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_widget_ridged_perlin.o windows/unix/moc_widget_ridged_perlin.cpp moc_widget_atmospherics.o: windows/unix/moc_widget_atmospherics.cpp windows/unix/widget_atmospherics.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_widget_atmospherics.o windows/unix/moc_widget_atmospherics.cpp moc_widget_clouds.o: windows/unix/moc_widget_clouds.cpp windows/unix/widget_clouds.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_widget_clouds.o windows/unix/moc_widget_clouds.cpp moc_widget_lighting.o: windows/unix/moc_widget_lighting.cpp windows/unix/widget_lighting.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_widget_lighting.o windows/unix/moc_widget_lighting.cpp moc_widget_main.o: windows/unix/moc_widget_main.cpp windows/unix/widget_main.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_widget_main.o windows/unix/moc_widget_main.cpp moc_widget_progress.o: windows/unix/moc_widget_progress.cpp windows/unix/widget_progress.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_widget_progress.o 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windows/unix/kmain_window.h -o windows/unix/moc_kmain_window.cpp windows/unix/moc_main_window.cpp: $(MOC) windows/unix/main_window.h $(MOC) windows/unix/main_window.h -o windows/unix/moc_main_window.cpp windows/unix/moc_bm_window.cpp: $(MOC) windows/unix/bm_window.h $(MOC) windows/unix/bm_window.h -o windows/unix/moc_bm_window.cpp windows/unix/moc_light_vector.cpp: $(MOC) windows/unix/light_vector.h $(MOC) windows/unix/light_vector.h -o windows/unix/moc_light_vector.cpp windows/unix/moc_render_window.cpp: $(MOC) windows/unix/render_window.h $(MOC) windows/unix/render_window.h -o windows/unix/moc_render_window.cpp windows/unix/moc_mouse_bm_view.cpp: $(MOC) windows/unix/mouse_bm_view.h $(MOC) windows/unix/mouse_bm_view.h -o windows/unix/moc_mouse_bm_view.cpp windows/unix/moc_bm_view.cpp: $(MOC) windows/unix/bm_view.h $(MOC) windows/unix/bm_view.h -o windows/unix/moc_bm_view.cpp windows/unix/moc_progress.cpp: $(MOC) windows/unix/progress.h $(MOC) windows/unix/progress.h -o windows/unix/moc_progress.cpp windows/unix/moc_settings_window.cpp: $(MOC) windows/unix/settings_window.h $(MOC) windows/unix/settings_window.h -o windows/unix/moc_settings_window.cpp windows/unix/moc_preview_window.cpp: $(MOC) windows/unix/preview_window.h $(MOC) windows/unix/preview_window.h -o windows/unix/moc_preview_window.cpp windows/unix/moc_lighting_window.cpp: $(MOC) windows/unix/lighting_window.h $(MOC) windows/unix/lighting_window.h -o windows/unix/moc_lighting_window.cpp windows/unix/moc_cloud_window.cpp: $(MOC) windows/unix/cloud_window.h $(MOC) windows/unix/cloud_window.h -o windows/unix/moc_cloud_window.cpp windows/unix/moc_water_window.cpp: $(MOC) windows/unix/water_window.h $(MOC) windows/unix/water_window.h -o windows/unix/moc_water_window.cpp windows/unix/moc_atmospherics_window.cpp: $(MOC) windows/unix/atmospherics_window.h $(MOC) windows/unix/atmospherics_window.h -o windows/unix/moc_atmospherics_window.cpp windows/unix/moc_texture_window.cpp: $(MOC) windows/unix/texture_window.h $(MOC) windows/unix/texture_window.h -o windows/unix/moc_texture_window.cpp windows/unix/moc_sky_window.cpp: $(MOC) windows/unix/sky_window.h $(MOC) windows/unix/sky_window.h -o windows/unix/moc_sky_window.cpp windows/unix/moc_debug_window.cpp: $(MOC) windows/unix/debug_window.h $(MOC) windows/unix/debug_window.h -o windows/unix/moc_debug_window.cpp windows/unix/moc_GLwindow.cpp: $(MOC) windows/unix/GLwindow.h $(MOC) windows/unix/GLwindow.h -o windows/unix/moc_GLwindow.cpp windows/unix/moc_widget_debug.cpp: $(MOC) windows/unix/widget_debug.h $(MOC) windows/unix/widget_debug.h -o windows/unix/moc_widget_debug.cpp windows/unix/moc_widget_perlin.cpp: $(MOC) windows/unix/widget_perlin.h $(MOC) windows/unix/widget_perlin.h -o windows/unix/moc_widget_perlin.cpp windows/unix/moc_widget_perlin2.cpp: $(MOC) windows/unix/widget_perlin2.h $(MOC) windows/unix/widget_perlin2.h -o windows/unix/moc_widget_perlin2.cpp windows/unix/moc_widget_multifractal.cpp: $(MOC) windows/unix/widget_multifractal.h $(MOC) windows/unix/widget_multifractal.h -o windows/unix/moc_widget_multifractal.cpp windows/unix/moc_widget_ridged_perlin.cpp: $(MOC) windows/unix/widget_ridged_perlin.h $(MOC) windows/unix/widget_ridged_perlin.h -o windows/unix/moc_widget_ridged_perlin.cpp windows/unix/moc_widget_atmospherics.cpp: $(MOC) windows/unix/widget_atmospherics.h $(MOC) windows/unix/widget_atmospherics.h -o windows/unix/moc_widget_atmospherics.cpp windows/unix/moc_widget_clouds.cpp: $(MOC) windows/unix/widget_clouds.h $(MOC) windows/unix/widget_clouds.h -o windows/unix/moc_widget_clouds.cpp windows/unix/moc_widget_lighting.cpp: $(MOC) windows/unix/widget_lighting.h $(MOC) windows/unix/widget_lighting.h -o windows/unix/moc_widget_lighting.cpp windows/unix/moc_widget_main.cpp: $(MOC) windows/unix/widget_main.h $(MOC) windows/unix/widget_main.h -o windows/unix/moc_widget_main.cpp windows/unix/moc_widget_progress.cpp: $(MOC) windows/unix/widget_progress.h $(MOC) windows/unix/widget_progress.h -o windows/unix/moc_widget_progress.cpp windows/unix/moc_widget_sky.cpp: $(MOC) windows/unix/widget_sky.h $(MOC) windows/unix/widget_sky.h -o windows/unix/moc_widget_sky.cpp windows/unix/moc_widget_render.cpp: $(MOC) windows/unix/widget_render.h $(MOC) windows/unix/widget_render.h -o windows/unix/moc_widget_render.cpp windows/unix/moc_widget_preview.cpp: $(MOC) windows/unix/widget_preview.h $(MOC) windows/unix/widget_preview.h -o windows/unix/moc_widget_preview.cpp windows/unix/moc_widget_texture.cpp: $(MOC) windows/unix/widget_texture.h $(MOC) windows/unix/widget_texture.h -o windows/unix/moc_widget_texture.cpp windows/unix/moc_widget_water.cpp: $(MOC) windows/unix/widget_water.h $(MOC) windows/unix/widget_water.h -o windows/unix/moc_widget_water.cpp ####### Install install: all uninstall: