Quickstart ---------- When you first run the program, a single window will appear. The 'V' shape shows the field of view for the camera - the camera is loated at the bottom of the 'V', the target is the (half obscured) cross at the top. Open the Preview and Render windows via the 'Windows' menu. Click the 'Generate' button on the main window. You should see a relief map appear in the main window. The Preview window will show you a preview of what the camera can currently 'see'. To move the camera around for a better shot, click and drag in the relief map using the left mouse button. The Preview windows should update in real-time (hardware OpenGL support really helps here). To change where the camera is pointing, click and drag with the right mouse button. When you have a scene which looks interesting, click the 'Render' button in the Render window. After a few seconds (depending on the speed of your machine) you should see the finished render. It probably won't look very exciting, so try playing with some of the controls: Drag the 'Detail' slider up a notch or two. Click the 'Reflections' checkbox. Clicking 'Render' again should make a slightly more interesting image. Open the User Settings windows from the 'Settings' menu on the main window. Select the 'Lighting' option from the list on the left. The two squares show you the vertical (left square) and horizontal (right square) view of the current light direction. Click and drag to make change the position of the light source, using 'Refresh' on the Preview window to check the results. Also try playing with the cloud controls and sky colours which give you more control over the resulting image. I'd be interested in seeing any interesting images you come up with, particularly those using interesting sky colours.