## Process this file with automake to generate a Makefile.in imagesdir = $(datadir)/libvisual/actor/actor_nebulus images_DATA = background_texture.bmp \ child_texture.bmp \ energy_texture.bmp \ tentacle_texture.bmp \ tunnel_texture.bmp \ twist_texture.bmp EXTRA_DIST = $(images_DATA) lib_LTLIBRARIES = $(NEBULUS) EXTRA_LTLIBRARIES = actor_nebulus.la libdir = @LIBVISUAL_PLUGINS_BASE_DIR@/actor LIBS += -L. -L$(prefix)/lib -lGL -lGLU @LIBVISUAL_LIBS@ AM_CFLAGS = @LIBVISUAL_CFLAGS@ -DBITMAP_DIR=\"$(imagesdir)/\" INCLUDES = $(all_includes) -I$(top_srcdir) actor_nebulus_la_LDFLAGS = -rpath $(libdir) -module -avoid-version actor_nebulus_la_SOURCES = nebulus.c nebulus.h \ draw_gl.c spectrum.c face.c \ face_data.c knot.c glthreads.c \ tunnel.c tentacles.c twist.c child.c \ child_data.c energy.c