#ifndef GLNORMALRENDERER_H #define GLNORMALRENDERER_H #include "GL_NormalRendererStateVariables.h" #include namespace X3DTK { namespace GL { // GL::NormalRenderer processor. class NormalRenderer : public X3DOnePassProcessor { public: NormalRenderer(); void setNormalLength(float value); virtual void render(SFNode N) const; }; } } #endif