#include "X3D_MyCoordinate.h" #include using namespace std; namespace X3DTK { namespace X3D { MyCoordinate::MyCoordinate() : Coordinate() { define(Recorder::getTypeName("MyCoordinate")); define(Recorder::getAttribute("weight", &MyCoordinate::_weight, MFFloat())); } void MyCoordinate::setWeight(const MFFloat &weight) { _weight = weight; } } }