#ifndef MYCOORDINATE_H #define MYCOORDINATE_H #include namespace X3DTK { namespace X3D { // Class X3D::MyCoordinate extending the X3D::Coordinate node by adding a weight information. class MyCoordinate : public Coordinate { public: MyCoordinate(); void setWeight(const MFFloat &weight); inline const MFFloat &getWeight() const {return _weight;}; private: MFFloat _weight; }; } } #endif