namespace X3DTK { namespace MESH { template TransformComputerStateVariables::TransformComputerStateVariables() : StateVariables() { } template void TransformComputerStateVariables::init() { _matrixStack.push_front(SFMatrix34f::identity); } template void TransformComputerStateVariables::finish() { _matrixStack.clear(); } template void TransformComputerStateVariables::pushMatrix(const SFMatrix34f &transformation) { _matrixStack.push_front(_matrixStack.front()*transformation); } template void TransformComputerStateVariables::popMatrix() { _matrixStack.pop_front(); } } }