/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_MESH_STATSCALCULATORSTATEVARIABLES_H #define X3DTK_MESH_STATSCALCULATORSTATEVARIABLES_H #include "MESH_SceneGraphTypes.h" #include "MESH_Mesh.h" #include "MESH_Info.h" #include #include #include namespace X3DTK { namespace MESH { /*! \brief Class declared in providing the StateVariables * of the MESH::TemplateStatsCalculator processor. * * \ingroup MESH */ template class TemplateStatsCalculatorStateVariables : public StateVariables { public: /// Constructor. TemplateStatsCalculatorStateVariables(); /// Initializes the traversal. void init(); /// Finishes the traversal. void finish(); /// Adds the node. void addNode(SFNode N); /// Returns true if the node has already been visited. bool getNode(SFNode N) const; /// Sets the current Mesh. void setCurrentMesh(TemplateMesh *mesh); /// Adds the number of faces. void addFaces(unsigned int faces); /// Adds the number of vertices. void addVertices(unsigned int vertices); /// Adds the number of edges. void addEdges(unsigned int edges); /// Sets the number of instances. void setInstances(unsigned int instances); /// Gets the number of faces. inline unsigned int getModelFaces() const; /// Gets the number of vertices. inline unsigned int getModelVertices() const; /// Gets the number of edges. inline unsigned int getModelEdges() const; /// Gets the number of faces. inline unsigned int getFacesOf(SFNode N); /// Gets the number of vertices. inline unsigned int getVerticesOf(SFNode N); /// Gets the number of edges. inline unsigned int getEdgesOf(SFNode N); /// Gets the model MeshInfo. inline const TemplateMeshInfo &getModelMeshInfo() const; /// Gets the list of Mesh, Info pair. inline const std::list > > &getMeshInfoList() const; /// Gets the model VertexInfo. inline const TemplateVertexInfo &getModelVertexInfo() const; /// Gets the list of Mesh, Info pair. inline const std::list > > &getVertexInfoList() const; /// Sets the selected nodes to draw. If empty, then all the graph is drawn. void setSelectedNodes(const MFNode &selectedNodes); /// Gets the selected nodes to draw. If empty, then all the graph is drawn. MFNode getSelectedNodes() const; private: std::list _nodeList; TemplateMesh *_currentMesh; TemplateMeshInfo _modelMeshInfo; TemplateVertexInfo _modelVertexInfo; std::list > > _meshInfoList; std::list > > _vertexInfoList; MFNode _selectedNodes; }; } } #include "MESH_StatsCalculatorStateVariables.inl" #endif