/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_X3D_NORMAL_H #define X3DTK_X3D_NORMAL_H #include "X3DTypes.h" #include "X3D_X3DNormalNode.h" namespace X3DTK { namespace X3D { /*! \brief Class declared in , part of the * Rendering component defining a Normal * ( * documentation). * * \ingroup X3DSceneGraph */ class Normal : public X3DNormalNode { public: /// Constructor. Normal(); /// Destructor. virtual ~Normal(); /// Sets the Vector attribute. void setVector(const MFVec3f &vector); /// Gets the Vector attribute. inline MFVec3f &getVector() {return _vector;}; /// Gets the Vector attribute. inline const MFVec3f &getVector() const {return _vector;}; private: /// vector attribute. MFVec3f _vector; }; } } #endif