/// This file is part of the X3DToolKit library
/// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr)
/// http://artis.imag.fr/Members/Yannick.Legoc/X3D/
/// This library is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.
/// This library is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
/// Lesser General Public License for more details.
/// You should have received a copy of the GNU Lesser General Public
/// License along with this library; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef X3DTK_X3D_X3DTEXTURETRANSFORM2DNODE_H
#define X3DTK_X3D_X3DTEXTURETRANSFORM2DNODE_H
#include "X3DTypes.h"
#include "X3D_X3DTextureTransformNode.h"
namespace X3DTK {
namespace X3D {
/*! \brief Class declared in , part of the
* Texturing component defining a X3DTextureTransform2DNode
* (
* documentation).
*
* \ingroup X3DSceneGraph
*/
class X3DTextureTransform2DNode : public X3DTextureTransformNode
{
public:
/// Constructor.
X3DTextureTransform2DNode();
/// Destructor.
virtual ~X3DTextureTransform2DNode();
/// Sets the center of the transformation.
void setCenter(const SFVec2f ¢er);
/// Sets the rotation of the transformation.
void setRotation(const SFFloat &rotation);
/// Sets the scale of the transformation.
void setScale(const SFVec2f &scale);
/// Sets the translation of the transformation.
void setTranslation(const SFVec2f &translation);
/// Gets the center of the transformation.
inline const SFVec2f &getCenter() const {return _center;};
/// Gets the rotation of the transformation.
inline const SFFloat &getRotation() const {return _rotation;};
/// Gets the scale of the transformation.
inline const SFVec2f &getScale() const {return _scale;};
/// Gets the translation of the transformation.
inline const SFVec2f &getTranslation() const {return _translation;};
private:
/// Center attribute.
SFVec2f _center;
/// Rotation attribute.
SFFloat _rotation;
/// Scale attribute.
SFVec2f _scale;
/// Translation attribute.
SFVec2f _translation;
};
}
}
#endif