/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_GL_CYLINDER_H #define X3DTK_GL_CYLINDER_H #include "GL_X3DGeometryNode.h" namespace X3DTK { namespace GL { class CylinderDrawArray; /*! \brief Class declared in providing the GL implementation * of X3D::Cylinder. * * \ingroup GLSceneGraph */ class Cylinder : public X3DGeometryNode { public: /// Constructor. Cylinder(); /// Destructor. virtual ~Cylinder(); /// Radius attribute. void setRadius(const SFFloat &radius); /// Height attribute. void setHeight(const SFFloat &height); /// Side attribute. void setSide(const SFBool &side); /// Bottom attribute. void setBottom(const SFBool &bottom); /// Top attribute. void setTop(const SFBool &top); /// Cylinder array. void setCylinderArray(CylinderDrawArray *cylinderArray); /// Radius attribute. inline const SFFloat &getRadius() const {return _radius;}; /// Height attribute. inline const SFFloat &getHeight() const {return _height;}; /// Side attribute. inline const SFBool &getSide() const {return _side;}; /// Bottom attribute. inline const SFBool &getBottom() const {return _bottom;}; /// Top attribute. inline const SFBool &getTop() const {return _top;}; /// Cylinder array. inline CylinderDrawArray *getCylinderArray() const {return _cylinderArray;}; /// Updates the attributes of the node. virtual void update(); /// Renders the node in an openGL context. virtual void draw() const; private: /// Radius attribute. SFFloat _radius; /// Height attribute. SFFloat _height; /// Side attribute. SFBool _side; /// Bottom attribute. SFBool _bottom; /// Top attribute. SFBool _top; /// Cylinder array. CylinderDrawArray *_cylinderArray; }; } } #endif