#include "GL_X3DGroupingNode.h" #include #include using namespace std; namespace X3DTK { namespace GL { X3DGroupingNode::X3DGroupingNode() : X3DChildNode() { define(Recorder::getTypeName("X3DGroupingNode", "Grouping")); define(Recorder::getMFNode("children", &X3DGroupingNode::_children)); } X3DGroupingNode::~X3DGroupingNode() { removeChildren(); } } }