#include "GL_X3DGeometryNode.h" namespace X3DTK { namespace GL { X3DGeometryNode::X3DGeometryNode() : X3DNode() { define(Recorder::getTypeName("X3DGeometryNode", "Rendering")); } X3DGeometryNode::~X3DGeometryNode() { } void X3DGeometryNode::draw() const { } } }