#include "GL_X3DTexture2DNode.h" namespace X3DTK { namespace GL { X3DTexture2DNode::X3DTexture2DNode() : X3DTextureNode() { define(Recorder::getTypeName("X3DTexture2DNode", "Texturing")); } X3DTexture2DNode::~X3DTexture2DNode() { } } }