#include "GL_X3DTextureTransformNode.h" namespace X3DTK { namespace GL { X3DTextureTransformNode::X3DTextureTransformNode() : X3DAppearanceChildNode() { define(Recorder::getTypeName("X3DTextureTransformNode", "Texturing")); } X3DTextureTransformNode::~X3DTextureTransformNode() { } } }