TEMPLATE = lib CONFIG *= staticlib TARGET = x3dglnodes VPATH = Core \ Geometry3D \ Grouping \ Rendering \ Shape \ Texturing HEADERS = GL_X3DNode.h \ GL_Scene.h \ CylinderDrawArray.h \ GL_Cylinder.h \ SphereDrawArray.h \ GL_Sphere.h \ BoxDrawArray.h \ GL_Box.h \ ConeDrawArray.h \ GL_Cone.h \ GL_IndexedFaceSet.h \ GL_Group.h \ GL_Switch.h \ GL_StaticGroup.h \ GL_Transform.h \ GL_X3DChildNode.h \ GL_X3DGroupingNode.h \ GL_IndexedLineSet.h \ GL_PointSet.h \ GL_TriangleFanSet.h \ GL_TriangleSet.h \ GL_TriangleStripSet.h \ GL_X3DComposedGeometryNode.h \ GL_X3DGeometryNode.h \ GL_Appearance.h \ GL_FillProperties.h \ GL_LineProperties.h \ GL_Material.h \ GL_Shape.h \ GL_X3DAppearanceChildNode.h \ GL_X3DAppearanceNode.h \ GL_X3DMaterialNode.h \ GL_X3DShapeNode.h \ GL_ImageTexture.h \ GL_X3DTexture2DNode.h \ GL_X3DTextureNode.h \ GL_X3DTextureTransformNode.h \ GL_X3DTextureTransform2DNode.h \ GL_TextureTransform.h \ SOURCES = GL_X3DNode.cpp \ GL_Scene.cpp \ CylinderDrawArray.cpp \ GL_Cylinder.cpp \ SphereDrawArray.cpp \ GL_Sphere.cpp \ BoxDrawArray.cpp \ GL_Box.cpp \ ConeDrawArray.cpp \ GL_Cone.cpp \ GL_IndexedFaceSet.cpp \ GL_Group.cpp \ GL_Switch.cpp \ GL_StaticGroup.cpp \ GL_Transform.cpp \ GL_X3DChildNode.cpp \ GL_X3DGroupingNode.cpp \ GL_IndexedLineSet.cpp \ GL_PointSet.cpp \ GL_TriangleFanSet.cpp \ GL_TriangleSet.cpp \ GL_TriangleStripSet.cpp \ GL_X3DComposedGeometryNode.cpp \ GL_X3DGeometryNode.cpp \ GL_Appearance.cpp \ GL_FillProperties.cpp \ GL_LineProperties.cpp \ GL_Material.cpp \ GL_Shape.cpp \ GL_X3DAppearanceChildNode.cpp \ GL_X3DAppearanceNode.cpp \ GL_X3DMaterialNode.cpp \ GL_X3DShapeNode.cpp \ GL_ImageTexture.cpp \ GL_X3DTexture2DNode.cpp \ GL_X3DTextureNode.cpp \ GL_X3DTextureTransformNode.cpp \ GL_X3DTextureTransform2DNode.cpp \ GL_TextureTransform.cpp \ include(../../X3DToolKit.pri) INCLUDEPATH += ../../../include/X3DTK INCLUDEPATH += ../../../include/X3DTK/private DESTDIR = ../../../lib/static OBJECTS_DIR = ../../../obj