/// This file is part of the X3DToolKit library
/// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr)
/// http://artis.imag.fr/Members/Yannick.Legoc/X3D/
/// This library is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.
/// This library is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
/// Lesser General Public License for more details.
/// You should have received a copy of the GNU Lesser General Public
/// License along with this library; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef X3DTK_CREATOR_H
#define X3DTK_CREATOR_H
#include "X3D_X3DNode.h"
#include "CreationFunction.h"
#include "X3DActor.h"
namespace X3DTK {
namespace X3D {
class X3DComponentCreator;
/*! \brief Class declared in defining a creator which
* aggregates the different component creators. The creator is an abstract factory
* and a facade.
*
* \ingroup X3DLoader
*/
class Creator : public X3DActor
{
public:
/// Constructor.
Creator();
/// Destructor.
virtual ~Creator();
/// Sets the X3DComponentCreator.
void setComponentCreator(X3DComponentCreator *component);
/// Creates the SFNode from its name.
X3D::X3DNode *createFromName(const SFString &name) const;
/// Empties the list of component.
void reset();
/// Gets the name of the component of the type name.
SFString getComponentNameOf(const SFString &name) const;
friend Creator *joinCreator(Creator *N0, Creator *N1);
private:
///Gets the creation function related with name.
CreationFunction *getCreationFunctionOf(const SFString &name) const;
//Dictionary of all the creation functions used.
CreationDict _creationDict;
std::list _componentList;
};
}
}
#endif