#include "X3D_Box.h" namespace X3DTK { namespace X3D { Box::Box() :X3DGeometryNode() { define(Recorder::getTypeName("Box", "Geometry3D")); define(Recorder::getAttribute("size", &Box::_size, SFVec3f(2.0f, 2.0f, 2.0f))); } Box::~Box() { } void Box::setSize(const SFVec3f &size) { _size = size; } } }