#include "X3D_Sphere.h" namespace X3DTK { namespace X3D { Sphere::Sphere() : X3DGeometryNode() { define(Recorder::getTypeName("Sphere", "Geometry3D")); define(Recorder::getAttribute("radius", &Sphere::_radius, 1.0f)); } Sphere::~Sphere() { } void Sphere::setRadius(const SFFloat &radius) { _radius = radius; } } }