#include "X3D_StaticGroup.h" #include #include using namespace std; namespace X3DTK { namespace X3D { StaticGroup::StaticGroup() : X3DChildNode(), X3DBoundedObject() { define(Recorder::getTypeName("StaticGroup", "Grouping")); define(Recorder::getMFNode("children", &StaticGroup::_children)); } StaticGroup::~StaticGroup() { removeChildren(); } } }