#include "X3D_Switch.h" #include using namespace std; namespace X3DTK { namespace X3D { Switch::Switch() : X3DGroupingNode(), X3DBoundedObject() { define(Recorder::getTypeName("Switch", "Grouping")); define(Recorder::getAttribute("whichChoice", &Switch::_whichChoice, -1)); } Switch::~Switch() { } void Switch::setWhichChoice(const SFInt32 &whichChoice) { _whichChoice = whichChoice; } } }