#include "X3D_OrientationInterpolator.h" #include using namespace std; namespace X3DTK { namespace X3D { OrientationInterpolator::OrientationInterpolator() : X3DInterpolatorNode() { define(Recorder::getTypeName("OrientationInterpolator", "Interpolation")); define(Recorder::getAttribute("keyValue", &OrientationInterpolator::_keyValue, MFRotation())); } OrientationInterpolator::~OrientationInterpolator() { } void OrientationInterpolator::setKeyValue(const MFRotation &keyValue) { _keyValue = keyValue; } } }